Uniform - 3D Editor 4+

Modeling, texturing and render

Sparseal SL

    • USD 49.99

iPad Screenshots

Description

* Uniform works best with Apple Pencil. Some features may not be accessible when using touch only input.
* Uniform is optimized for the latest iPad devices. Some optimizations may not be available for 2018 or earlier iPad models.


Uniform is a multi purpose, art focused data editor.

With Uniform you can use the exact same toolkit for creating high poly sculpts, low poly models with textures, normal maps, PBR painting and layering, 2D images and final renders.
No modes, no different tools and settings for different object types. Uniform allows you to use the exact same paint brush to paint on a high poly mesh or on a pixel art image.


Main features:

* Modular, highly customizable tool system that covers a wide range of operations, such as:
High poly sculpting and color/PBR painting, including deformers, filters, alpha stamps and VDMs.
Texture painting and normal map sculpting. Create high resolution details in low poly objects without baking a high poly mesh.
Per pixel/vertex painting for precision pixel art painting and low poly models with visible pixel grids and nearest texture filtering.
Direct mesh topology manipulation for poly to poly modeling and retopology, including CozyBlanket pencil tool.
Seam based UV unwrapping, voxel remesh and subdivision based sculpting.
Region segmentation for partial visibility management and controlling areas of influence.
Object creation, mesh primitives and volume-based sketching.
Real time non destructive geometry evaluators like OpenSubdiv or Shell.

* Layer stack compositor: Uniform supports layers for both displacement and color in all object types (meshes, textures and images). Uniform layer compositor supports procedural layers such as color fills, color corrections and PBR material fills. Layers can have its influence controlled by user editable masks.

* Great performance thanks to GPU accelerated tools and layer stack compositor. Uniform takes full advantage of the iPad unified memory architecture and GPU compute capabilities. Use surface filters or brushes that fully cover a model with several millions of polygons without any lag or stuttering.

* Multi-scene workspace. Uniform supports working on multiple scenes at the same time within the same file. These scenes can be rendered in multiple views using various viewports or instanced inside other scenes for compositing more complex models.

* Multi object editing: Uniform supports editing multiple objects at the same time, even when they are from different types. You can paint across a model composed of high meshes, meshes with textures and images with a single stroke.

* Real time renderer with supports for PBR materials and NPR blending, point lights, HDRs and automatic tool overlays.

* Dynamic surface views to visualize models the best way possible depending on the task. Surface views can be customized with a built-in editor.

* Advanced tool management features: Uniform tool grid allows quick access to a large number of tools by using keyboard shortcuts or Apple Pencil gestures. Uniform supports loading custom tools from user defined repositories and performing global search over all available tools.

* Cycles render engine for high quality viewport previews and final render output.

What’s New

Version 1.0.5

- Add real time UI scale
- Add Interface Setting to hide module descriptions by default.
- Add Gesture to mark all and clear all to edge marking tools.
- Add Workspace Origin position to saved data.
- Add object data compression.
- Add object stats to the data management editor.
- Add support for creating Scene Instances on multiple pass transforms.
- Add Transfer Node tool to the grid.
- Add layer generator to generate displacement from input mesh normals.
- Add Combined Expoters.
- Add options to gizmo provider to show the transform or nothing when the tool is active.
- Add default regions to PolyMesh cube preset.
- Add Rope Volume Sketch tool preset.
- Add extra search tags to Replace Node.
- Add toggle for showing advanced stats in object db.
- Add support for creating Scene Instances on multiple pass transforms.
- Add Layer Mask domain rendering for previewing the mask in the viewport.
- Add setting to show the mask preview when tool active.
- Add shorcuts view as touch shorcuts alternative.
- Add option to edit tool's icons
- Add option to edit ToolGrid groups icons and name
- Add modifier overrides to move the scene pivot from transform tools.
- Add "On Surface" and "On Volume" overrides to scene pivot tool.
- Add custom normal import from .obj normals.
- Add PolyMesh to Image converter
- Add preview to boundary graph layout element provider.
- Add surface target module to graph layout tools.
- Add Grid Fill graph layout kernel.
- Add partial visibility support to the spatial split clusterizer.
- Add support to handle multiple deformation components to pose deformer.
- Add new Pose Brush deformer with multi mesh, multi object support.
- Add Object Converter Provider modules to customize object conversion operations.
- Add color texture to triplanar layer.
- Add scroll to layer properties inspector.
- Add LasetSelectedObjectProvider.
- Add Gizmo Duplciate tool and Index Entry.
- Add marging to Mod labels in simple shortcut view.
- Add Use Reference Symmetry to TMNodeCreator module.

- Fix autosave notification layout.
- Fix layer mask invert and delete undo.
- Fix Chart Surface Views not saving and loading.
- Fix Retopology Editor occlusion threshold and wire properties.
- Fix gallery layout.
- Fix region rendering in geomesh.
- Fix buffer overflow when resizing images.
- Fix bug in PolyMesh surface with thin triangles.
- Fix autosave saving without changes.
- Fix bevel with internal strip topology.
- Fix Pose Deformer not using selection.
- Fix info in surface info widget.
- Fix PolyMesh surface artifact.
- Fix spring deformation overlay
- Fix gizmo transform provider not initializing properly.
- Fix crash when moving a grid cell one level up.
- Fix sharp edges not being rendered or evaluate in PolyMesh.
- Fix crash when using a region generator without polymesh surface.
- Fix file size increasing after each save.
- Fix tool grid not loading custom grids from files.
- Fix crash when undo after apply evaluator.
- Fix Localized Deformer not using selection.
- Fix inspector panel blurs.
- Fix brushes ignoring partial visibility.
- Fix brush in boundary graph layout query.
- Fix crash when deleting boundary vertices with a boundary graph query.
- Fix workspace pan control layout
- Fix evaluator stack animatio glitch.
- Fix camera movement redraw dependency.
- Fix drawing bug that prevented the GPU to go idle.
- Fix camera inertia not redrawing the viewport.
- Fix redraw on viewport input.
- Fix selection point drawing.
- Fix crash with duplicate tool on scenes.
- Fix GPU not going completely idle due to real time layout scale.
- Fix symmetry passes in transformed spaces in Create Node module.
- Fix GLTF exporter with disabled geomesh domains.
- Fix GLTF exporter creating textures for disabled PolyMesh domains.
- Fix possible data corruption when exporting a combined polymesh.
- Fix crash/glitch in selection domain undo.
- Fix crash in Target Nearest displacement kernel.

App Privacy

The developer, Sparseal SL, indicated that the app’s privacy practices may include handling of data as described below. For more information, see the developer’s privacy policy.

Data Not Collected

The developer does not collect any data from this app.

Privacy practices may vary based on, for example, the features you use or your age. Learn More

Supports

  • Family Sharing

    Up to six family members can use this app with Family Sharing enabled.

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