
Play: Create Better Apps 4+
Design. Prototype. Ship.
Rabbittt
-
- Free
iPhone Screenshots
Description
Play has been awarded the 2025 Apple Design Award for Innovation! We're honored to be recognized with one of Apple's highest accolades.
If you’re designing a mobile app, we’re building Play for you. Play combines a familiar design canvas with the power of Apple's native iOS elements, access to device hardware, and interactions that use Core Animation. Play takes a new approach to app design by giving you access to the native materials of the medium, but design and prototype from both your Mac and iPhone.
Play’s Features
— Design with native iOS elements like Apple Maps, Swift Charts, SF Symbols, Materials, input text fields, date pickers, switches, steppers, modals, and more.
— Design interactions that are performant, interruptible, and use Apple's Core Animation to render your prototype with the same technology as a finished mobile app.
— Tap directly into the powerful capabilities of Apple hardware with features like the camera and haptics.
— Design collaboratively on your Mac and your iPhone, all synced in real-time.
— Already have designs in Figma? Easily copy and paste right into Play to continue working
— Designs and prototypes are responsive by default in Play. Easily view your work across every iPhone device with the tap of a button.
— Use SwiftUI code that’s generated in real-time based on your designs, letting engineers easily layout views in Xcode.
Apple Terms of Use: https://www.apple.com/legal/internet-services/itunes/dev/stdeula/
What’s New
Version 3.5.0
Big Updates to Rive Support in Play!
All Rive files are now rendered natively! This gives a massive performance boost and also lets us render the latest effects in Rive, including vector feathering. You do not need to update existing Rive files within Play project—Play will do that automatically.
Other important updates for Rive in this release:
• You can now select an artboard in the uploaded Rive file from a drop down, rather than typing in the exact artboard name.
• Interactions in Rive carry over to Play! If you build a Rive that supports gestures, you’ll now be able to interact with it in Play. Previously, our interface with Rive was limited to inputs (where we could set information) and events (where we could listen). Now, we can actively interact with the Rive in Play.
• We’ve added new Rive Actions:
• Set Artboard: Sets a Rive file’s artboard and state machine through an interaction.
• Set Rive Input: We’ve deprecated the old action (the one without the artboard dropdown) and created a new version that includes the artboard dropdown. Existing interactions will remain as they are.
• Set Rive Volume & Set Rive Mute
• The From Animation event no longer requires an Event Type. We can now automatically detect the event type.
• We’ve added expressions to read current input values. We’ve added getInput(name) and setInput(name, value) to read and set input values from the expression editor.
• New Rive content modes including Fit Height, Fit Width, Layout, No Fit, Scale Down, Fit Height, Fit Width, Layout, No Fit, Scale Down.
UI Alert
You can now create native alerts in Play! Easily create an Alert or Action Sheet style native alert and display it based on user interaction. Within a native alert, you can customize action items or input text fields.
Simply use the new Alert trigger and actions in Interaction Mode!
• Alert triggers create a native alert with a title, message, and selected style. Alert trigger do not display an alert.
• Alert Actions create action items within an alert which can fire additional actions when tapped.
• Alert Text Field actions add an input text field to the alert, letting users enter data from within the alert’s UI.
• Show Alert actions display an alert created using an Alert trigger based on user interaction.
Other Improvements
• Code Export now supports Blur, Blend Mode, Shadows, and Borders.
• Viewers can now see prototypes on the macOS Simulator.
Bugs fixes
• Open Sheet crashed when all detent options were removed
• Photo Picker crashed when selection limit was set to a negative number using Expression Editor
• App Clip paywall fixes
• Large files and longer videos were not always uploaded due to short upload timeout
• Corner Radius values were not applied to App Clips
• The Reload Menu Action didn’t work when triggered from a Bar Item Menu
• Update quick add trigger suggestion
• Upgrade modal was blank when a user was on an older plan
• Upload toast was off when uploading multiple assets
App Privacy
The developer, Rabbittt, indicated that the app’s privacy practices may include handling of data as described below. For more information, see the developer’s privacy policy.
Data Linked to You
The following data may be collected and linked to your identity:
- Contact Info
- Identifiers
- Usage Data
- Diagnostics
Data Not Linked to You
The following data may be collected but it is not linked to your identity:
- Location
- User Content
Privacy practices may vary based on, for example, the features you use or your age. Learn More
Information
- Seller
- Rabbit 3 Times LLC
- Size
- 56.5 MB
- Category
- Graphics & Design
- Compatibility
-
- iPhone
- Requires iOS 17.0 or later.
- Apple Vision
- Requires visionOS 1.0 or later.
- Languages
-
English
- Age Rating
- 4+
- Copyright
- © 2024 Rabbit 3 Times, Inc.
- Price
- Free