Hex of Steel 4+

WW2 turn-based Strategy game‪.‬

Valentin Lievre

    • $4.99

Screenshots

Description

WARNING: Older devices will not be able to run the biggest scenarios. You need a device with good GPU/CPU performances in order to run those, it is hard to tell which iPad/iPhone can or cannot run those. iPhone X (Any 2017 device) and above should run those fine. You will still be able to play any of the campaign scenarios with any device, there is a hundred of them (or play in multiplayer).

Hex of Steel is a refreshing WWII wargame covering all fronts featuring a certain amount of original mechanics. Fight in solo against finally a decent AI throughout Europe, Africa or the Pacific, or against a friend in the cross-platform PBEM multiplayer.

Embark on a gaming journey that started with just 53 euros from Kickstarter and a dream! "Hex of Steel" is not just another wargame; it's a testament to determination and passion.

Key Features that Set "Hex of Steel" Apart:
• Adaptive AI that Never Cheats.
• Explore Gigantic Scenarios Spanning Europe, North Africa, Pacific, and more.
• No Turn Limits, No Unit Limits (Can be changed).
• Cross-Platform Multiplayer (PC/Mobile).
• Play with Standard Unit Representation or NATO Icons.
• Capture and Deploy Almost Any Unit in Your Army.
• Engage in Branched Campaigns with Core Units – Shape Their History Throughout the Campaign.
• Diplomacy that Adds Depth to Strategy (Wars, Alliances, Truces).
• Over 50 Policies to Personalize Your Gameplay – Choose Doctrines, Occupation, Conscription, and More!
• Unleash Your Creativity with Multiple Editors: Tiles, Units, Countries, and Scenarios.
• Random Scenario Generator (Work in Progress) for Endless Challenges.
• Experience Dynamic Weather with Stunning Sound and Graphics Effects.
• Dive into a World of Unique and Optional Mechanics – Explore Limitless Possibilities!

Absolutely no paid content / in app purchases!

Don't miss your chance to immerse yourself in the ultimate wargaming experience – "Hex of Steel" awaits your strategic brilliance!

What’s New

Version 7.5.3

ADDED
• Edition time stat for maps. It will simply count how long it took to create a map in the editor. Just a useful stat I guess since it has no real use. But at least you will know how long it took you to make this or that map.
• Delete unit brush in map editor. 1 = tile painting. 2 = water freeze. 3 = season change. 4 = unit removal.
• New country: Iceland. Doesn't have any unit though, it's purely a placeholder the Europe 39 map.
• Land mines for Switzerland.
• New toggle in the units editor: Display only modded units. Will hide all base game units from the list.


CHANGED
• Multiplayer / Chat compatibility --> 7.5.3.
• Increased painting accuracy when using the draw feature in game (x2 accuracy).
• Using same keybind for 'Next unit' and 'Sleep' will now execute in the reverse order (first sleep, then next unit, instead of the other way around as it was before).
• Several new campaign scenarios have been updated to be playable with manpower and upkeep settings.
• Changing the way backups are made when resizing maps in the editor. Instead of creating a copy and working on a copy, the game will now generate a backup file (file name + backup) and the currently open scenario will remain the active / base one. All you have to do is delete the backup file if you don't need it anymore.
• VPs to be held are now properly saved and restored when resizing a map in the editor.
• Ships are now allowed to move across harbour tiles (if they are not at war with the owner).
• Added Iceland as part of Europe 39 standalone scenario (so that Germany doesn't gain control over Iceland when they capture Denmark).
• Removed +100% manpower hardcoded USSR modifier.
• Optimized clouds system. They are now faster to process by 2.5 times.
• Optimized AI play time where I could (was lagging a bit due to excessive Resupply() calls). On average it is 2 times faster now.


FIXED
• Strategic bombers could bomb convoy route tiles.
• Adding one tile up when editing a map would add a minimum of 2 tiles. Same for adding one tile to the right. Same for removing 1 tile.
• Game would play both video sound and custom music in the main menu at the same time. Now, if a video is being played, the custom music won't be played.
• USA / Canada landing before allowed date on Europe scenarios (like from 1943 and onward for example, AI would start landing in France).
• Add unit to reserve event action was not working (it could never be saved/setup in the editor).
• AI ships would stay stuck near neutral or not at war with ships (sonar signals) when it should have just moved on. Same with planes.
• AI going broke because of upkeep and buying too many units in some cases.
• Supplies quantity calculations were not working with bridges (not counted as walkable tile).
• Construction engineering policy and any other policy that influenced turn production of units were not working (not changing the production turn amount).

App Privacy

The developer, Valentin Lievre, indicated that the app’s privacy practices may include handling of data as described below. For more information, see the developer’s privacy policy.

Data Not Collected

The developer does not collect any data from this app.

Privacy practices may vary based on, for example, the features you use or your age. Learn More

Supports

  • Family Sharing

    Up to six family members can use this app with Family Sharing enabled.

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