Daleela 4+

An educational 3D mobile game

UNICEF

Designed for iPad

    • Free

Screenshots

Description

Daleela, is an educational 3D mobile game designed by UNICEF for children

Here is some information about the key messages learned by the player in each world
World 1: Dealing with Emotions
The life skill learned is about expressing needs and emotions using the technique of I-Messages.
The topic is explored throughout the games, offering players the chance to:
o Recognize the 7 basic emotions: Joy, Anger, Sadness, Surprise, Fear, Shame, and Disgust.
o Detect the physical signs associated with the 7 basic emotions.
o Identify healthy and unhealthy coping mechanisms related to each emotion.


World 2: Self-Esteem

The world of self-esteem initially addresses the importance of identifying positive and negative core beliefs, and their impact on one's thoughts and behaviors. Afterwards, the game focuses on:
• Identifying and valuing one's strengths and qualities to promote self-esteem.
• Nurturing a positive body image.
• Boosting the player's self-esteem.

World 3: Online Safety
The online safety world begins with the life skill of decision making. The game then guides players through the online world, focusing on:
• Obtaining parental consent before engaging online.
• Safely creating their online identity.
• Choosing their circle of friends carefully to avoid online groomers.
It also offers the opportunity to learn about the risks of sharing information online, understand how to distinguish between appropriate and inappropriate content, with awareness of the related risks.
Additionally, the game addresses finding balance between time spent online and time away from screens, and finally it highlights the risks associated with online gaming.

World 4: Bullying
The life skill focused on in this world is assertiveness. The game aims to:
• Identify bullying behavior.
• Teach how to effectively deal with bullying.
This world allows the player to recognize healthy and unhealthy relationships and to reflect on their friendships. It also highlights situations of positive and negative peer pressure.

App Privacy

The developer, UNICEF, indicated that the app’s privacy practices may include handling of data as described below. For more information, see the developer’s privacy policy.

Data Not Linked to You

The following data may be collected but it is not linked to your identity:

  • Location
  • User Content
  • Usage Data
  • Diagnostics

Privacy practices may vary based on, for example, the features you use or your age. Learn More

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