Hex of Steel 4+

WW2 turn-based Strategy game‪.‬

Valentin Lievre

    • USD 4.99

Screenshots

Description

The Ultimate Turn Based WWII Strategy Experience On iPhone and iPad

▶ IMPORTANT: Hex of Steel is a graphically intensive game. For the best experience, especially in the largest scenarios, we recommend using a device with a strong GPU/CPU. Devices from 2017 onward, like the iPhone X, should handle these scenarios smoothly. However, all devices can access the extensive campaign mode and engage in thrilling multiplayer battles. ◀


▶ Command the War. Forge History ◀
Immerse yourself in Hex of Steel, a fresh and innovative WWII wargame that spans all major fronts. Command your forces across Europe, Africa, and the Pacific in a game that marries deep strategic gameplay with cutting-edge mechanics.


▶ Born from Passion ◀
What started as a Kickstarter dream with just €53 has evolved into a deeply engaging strategy game, a testament to the determination and passion of its creator. Hex of Steel is more than just another war game—it's a labor of love crafted with the input of a dedicated community.


▶ Why Hex of Steel Stands Out ◀
• Constant Evolution: Over 400 updates and counting. Hex of Steel is continuously refined and improved, ensuring a fresh and balanced experience with every playthrough.
• Dynamic AI: Engage with an AI that reacts to your every move, providing a challenging and fair experience without resorting to cheats.
• Expansive Scenarios: Command your units across massive, meticulously crafted maps that cover Europe, North Africa, the Pacific, and beyond.
• Endless Customization: Tailor your experience with over 50 policies and doctrines, from military tactics to occupation strategies. Toggle optional settings like zone of control, realistic supplies, and fog of war to suit your style.
• Epic Campaigns: Lead your core units through branching, dynamic campaigns that allow you to rewrite military history.
• Cross-Platform Play: Seamlessly battle friends across PC and mobile platforms with cross-platform multiplayer.
• Limitless Creativity: Design your own scenarios, units, and maps using a suite of editors, or dive into infinite replayability with the random scenario generator.
• Strategic Depth: Employ diplomacy, forge alliances, declare wars, and negotiate truces. Your strategic choices will shape the course of the game.
• Vast Replayability: With 45 playable nations—from Germany to Mongolia to Iraq—Hex of Steel offers an unprecedented variety of strategies and challenges.
• Immersive Environment: Experience dynamic weather and seasonal transitions, complete with stunning visual and sound effects that bring the battlefield to life.
• No Hidden Costs: Enjoy the full game with no in-app purchases or paid content—what you see is what you get.

▶ Join a Thriving Community ◀
With an active and growing Discord community of 1600+ members, you'll find plenty of support, tips, and camaraderie as you dive into the rich world of Hex of Steel.

Whether you're a seasoned strategist or new to the genre, Hex of Steel offers a deeply immersive and customizable wargaming experience that will challenge your tactical prowess.

The battlefield awaits—are you ready to command?

What’s New

Version 7.7.14

ADDED
• 8 cm 29M (AA) to Hungary.
• BA-20, BT-7, BA-6, BA-27, T-34 76 1943, T-34 85 to Mongolia.
• BA-27 to USSR.
• Garrisons to Iceland.
• Light infantry 43 to Spain (fascist).
• 28cm Krupp K5 railway gun to Germany.
• Possibility through the units editor to personalize in what direction units can rotate.
• Units will now face the general direction of the enemy on scenario start (instead of all facing in the same direction).


CHANGED
• Multiplayer compat version.
• Slightly increased supply depots upkeep.
• Core code datastructure related to research and unit facing rotation. This will lead to a reset of this data on your save files.
• AI engineers won't sit on rivers forever, if nobody needs them there, they will move out.
• Small cost increase between strategic bombers capacities (damage).
• Improved balance of Europe '39 and '44.
• Reworked entirely the unit indice system, units numbers (indices) are now being properly recycled (no more 1000th light inf).
• Related to the above change, several unit types are now in their own indice category.
• Annexing tiles which have no production value is now 50% more expensive.
• Annexing tiles which have a production value will now also be more expensive.
• Prototype units now are only 30% more expensive than what they would normally be (their very limited max fielded number is really limiting them already).
• Whole bunch of units turned into prototypes (SU-26, AT-1, T-44, Neubaufahrzeug...).
• Added extra categories for prototypes so they don't count as regular units (for units indices).
• Unit cost rounding from 10 to 5.


FIXED
• AI units movement sounds could be heard while in FOW.
• AI AA units moving without attacking first.
• AI will now better remember where enemy units providing supportive fire are.
• Upgrading/Downgrading a unit would not update its name.
• Not possible to assign custom faction in map editor after adding a new player, you would need to close and re open the settings to be able to do it.
• If you changed the max HP of some units, the game would not properly apply the change(s) when opening a save file.
• Gunboats could not move across anti tank obstacles on bridges.
• Downgrading an infantry unit from a paratrooper into a regular infantry would keep its type as a plane (if the para unit was not on the ground).
• Anyone could delete any hosted PBEM game (instead of host only).
• AI units when being downgraded or upgraded would lose some fuel / ammo in the process (which the AI would have to pay for to refill).
• Made the AI less prone to being ambushed and running into enemy VPs.
• Units pathfinding issue when clicking on a tile to move to.
• AI submarines not diving when moving a second time.
• AI freeze with mods when upgrading/downgrading garrisons.
• Italy (AI) would transfer all the captured British VPs to Germany instead of keeping them for themselves.
• Placing your finger over visible mines (land/naval) would not display any information about it.
• 'Don't run before turn X' optional trigger not shown properly in the map editor.
• AI not buying as many units as it should have / could have when playing with upkeep.
• AI marines purchase ratio was too high.
• AI AT infantry purchase ratio was too high.
• Some soviet units production date were off.
• Some countries were missing their Train transport graphics.
• Changing a unit's level through the map editor would not update the unit's XP.
• Soviet Union (AI) not redeploying its army when Op. Barbarossa begins.
• UK AI will now properly invade Iceland in 1940.
• Germany trying to naval invade the UK on Europe scenarios (when historical focus is ON).
• Some units were in the wrong category/wrongly categorized.
• AI not moving to certain enemy victory points when it should have.
• Progressive cost working wrongly (being always +1).
• Winter version of non frozen lake had the same texture as a frozen lake, which would lead to some confusion.


REMOVED
• Rotation settings now managed per unit in editor.

App Privacy

The developer, Valentin Lievre, indicated that the app’s privacy practices may include handling of data as described below. For more information, see the developer’s privacy policy.

Data Not Collected

The developer does not collect any data from this app.

Privacy practices may vary based on, for example, the features you use or your age. Learn More

Supports

  • Family Sharing

    Up to six family members can use this app with Family Sharing enabled.

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