11 Civilizations, 34 Heroes, Real Warfare
From the depths of obscurity to the peaks of legend, you will be the author of your civilization's history. Will you launch epic wars and conquer the entire world? Or rise up as a virtuous leader renowned for your sagacity? Will you set off to explore the unknown as a pioneer? Or dedicate yourself to helping your own people?
Only time will tell...
Battles are not pre-calculated but happen in real time on the map. Anyone can join or leave a battle at any time, allowing true RTS gameplay. See an ally being attacked right in your backyard? Send some troops to help your buddy out, or launch a surprise counterattack on the attacker’s city.
#Seamless World Map#
All in-game action takes place on a single, enormous map inhabited by players and NPC characters. No isolated bases or separate battle screens. Never before seen on mobile “infinite zoom” feature allows you to transition freely between the world view and individual cities or barbarian outposts. Map features include natural obstructions such as rivers and mountain ranges and strategic passes that must be captured to gain entrance to neighboring regions.
#Eleven Unique Civilizations#
Choose one of 11 historical civilizations (more to come!) and guide your civilization from a lone clan into a great power. Each civilization has its own architecture, unique units, and special advantages.
#Exploration & Investigation#
The world of Rise of Kingdoms is covered in thick fog. Dispatch scouts to explore this mysterious land and uncover the hidden treasure within. Investigate lost temples, barbarian fortresses, mysterious caves, and tribal villages, gather intelligence on your enemies, and prepare yourself for the ultimate clash!
#Unrestricted Troop Movements#
New orders can be issued to troops at any time, offering limitless strategic possibilities. Launch a feint at an enemy city, then circle back and meet up with your alliance army to capture a pass. Dispatch troops to collect lumber from a nearby forest and have them pick off a few barbarian clans along the way. Forces can also be split up between multiple commanders so that you can engage in multiple actions simultaneously.
Full set of alliance features allow players to help one another: alliance chat with built-in translation function, officer roles, map indicators to coordinate strategies, and more! Alliances can expand their territory to gain resources, capture mountain passes and barbarian outposts to strengthen their position, and work together to unlock group achievements.
#Conquer the Kingdom#
Fight alongside your alliance to take control of this vast kingdom. Clash with other players and use superior tactics to emerge victorious in a MMO strategy battle royale. Rise to the top and you and your civilization will be written down in your kingdom’s history!
Call upon dozens of historical figures who will serve as your trustworthy commanders, from Julius Caesar and Sun Tzu to Joan of Arc and Kusunoki Masashige. Level up your commanders by defeating barbarians and sending them into battles, then upgrade their abilities using an RPG style talent tree and skill system.
*Infinite Zoom--never before seen on mobile!
*Civilization Specific Cities
*3D Character Models
1. “Summer of Passion” Coming Soon
Let’s create some great memories on the hot summer days! Here are some of the “Summer of Passion” events:
-Summer Party: 7 days of questing for great rewards!
-Sea of Fireflies: Collect chest points to earn rewards for you and your alliance members!
-Summertime Collection: Collect nectar to feed the fireflies and light up the night sky!
-Summer Night Memories: Exchange for a wide variety of prizes, including a new city theme!
-Race Against Time: Who can eliminate the most barbarians in a short period of time?
2. Equipment System Improvements
1) Improved the equipping process, as well as the Set Effects screen.
2) Improved the forging screen. Governors should have an easier time seeing their blueprints and fragments.
3) Improved the forging process. While forging equipment, different statuses will be shown based on how many blueprints and materials you have.
4) Improved some screen display effects
3. “Ian’s Ballads” Improvements
1) Governors can now also get rewards after defeating non-Chieftain enemies.
2) During the campaign, governors’ troops have faster march speed when they are not in battle.
3) Made adjustments to how power level affects matchmaking, and decreased event difficulty accordingly.
4) When governors’ troops are defeated, role skills will have their cooldowns and energy bars reset. So troops can immediately rejoin the fight once they are sent out again.
5) Camping restores troop strength as well as role energy bars, allowing governors to use their skills more often!
6) Made adjustments to certain role skills.
4. “Ceroli Crisis” Improvements
1) Added some notifications to certain chieftain fights to help governors have a better time fighting them.
2) Added more data displays to give governors clearer feedback on their performance in battle.
3) Added a new exclusive chat channel to facilitate communication during battle.
5. Sunset Canyon Improvements
1) Expanded the rank range for Sunset Canyon daily and season rewards.
2) Governors can now view historical rankings in Sunset Canyon.
3) Improved some screen display effects
6. Silk Road Improvements
1) You can get some Individual Credits from just following the caravan as it travels.
2) Alliance leaders and officers can give up the mission if necessary. This will not use an attempt from your limit.
7. Other Changes
Ratings and ReviewsSee All
Review on Rise of Civilization
I think the developers deserve the credit for making this mobile game a hit. I’m no fan of mobile games but this is addictive. I have a few suggestions I hope the developers will take into consideration. I hope the developer can put in the necessity to allow players to rotate their view especially inside the city to better grasp on city landscaping. Also, it will be great if the scouts can have auto-explore feature. It’s too troublesome to keep track of the scouts on such a huge map.
All in all, it is a fun game. Keep up the good work.
Developer Response ,
Greetings Governor, many thinks for the amazing review and rating! We are happy to hear that you enjoy playing RoK! We'd like to tell you that we are constantly working on improvements, so if you have any other suggestions or problems feel free to contact us via in game support or via Facebook message https://www.facebook.com/riseofkingdomsgame/. Have a nice day.
I have an idea for the developer, I jst started playing this game for a month. Ive spent a handful amount of money, but i dont mind as I appreciate the effort and the thinking you guyd put into this. My suggestion to improve this game might be another thrown as another boring suggestion or something thats been talk about by the team but its jst not feasible. So here goes nothing, I think if u guys like an arcade version or an express version where the time of each event to be shorten jst for the player to enjoy it on one go. Like think of it like a dota match where every game is a new game but not every game is the same as different strategy been put out. So for example the time for the lost temple to be open is jst like a week and everyone is jst rushing to get it, and the rss amount and speedups are more, this is just like an arcade version to the game. I understand that by doing this the income of the game might be lower since everything id express then the solution to thid then maybe the arcade is not free to play or its another app that needs to pay. Its jst my suggestion. If its accepted i hope that the developers in return will give me a handful amount of speedups and gem hehehehe. Keep up the good work and see u guys at the top.
It’s a fantastic game...but
Don’t get me wrong , it has a good concept , good layout and overall decent game balances and events that keep it entertaining. However , there’s the paying real money for premium items , don’t get me wrong , it’s not so much grind that you must pay to win to enjoy the game ( I’m one of the rare free to play players in the kingdoms) . It’s that in many kingdoms that I have seen and experienced myself is that there are players who spend humongous amount of cash to advance way ahead of others and be dominant. I’m fine with folks paying the items to support the devs but there really should be a fix or solution to dealing with paying to win players and players who just want a decent experience and a mostly fair game overall. Maybe make separate servers or kingdoms for people who spend up to a certain amount so others could enjoy the game by playing normally and feel like their efforts mean something in the end . We would have lesser server jumpers and more happy and contented players in servers . Please think about it or if not have a look at this please :) .
- LilithGame Co., Ltd
- 1 GB
Requires iOS 8.0 or later. Compatible with iPhone, iPad and iPod touch.
English, Arabic, Chinese, French, German, Indonesian, Italian, Japanese, Kanuri, Korean, Malay, Portuguese, Russian, Simplified Chinese, Spanish, Thai, Traditional Chinese, Turkish, Vietnamese
- Age Rating
- Infrequent/Mild Cartoon or Fantasy Violence
- Lilith Games © 2013 - 2020
- In-App Purchases
- Daily Limited RM3.90
- Daily Limited RM7.90
- Daily Limited RM12.90
Up to six family members will be able to use this app with Family Sharing enabled.