Tips that make Twofold even better

How to master this marvellous matching game.

twofold inc.

A new kind of tile puzzle


If Candy Crush Saga is the summer blockbuster of puzzlers, Twofold is the artful indie movie shown to a discerning crowds. Its brilliant design may take a little while to fully appreciate.

So let’s start.

Twofold presents grids of stylish squares and asks you to draw lines through sections of the same colours. You make matches to drive up your score as you climb the leaderboards. And the number of squares you match consecutively doubles their value: match two red squares, you get four; match three, get eight.

This is important to remember as the game demands higher and higher number values for each colour. The tricky part is matching specific colours in specific sequences – otherwise you damage yourself.

This makes the threat of failure ever-present, ratcheting up the tension and making every little move feel meaningful. You may well stumble the first few times you play, so we’ve prepared this guide to help you overcome those initial pitfalls.

Let’s talk about failure

See those green dots in the top right? They represent your health. When they’re gone, so are you. Ignore them at your peril. If you’ve taken a lot of damage you can replenish them – play well, clear colours and you’ll be back to full health after a few rounds. It’s part of what makes this game so cool – there’s always a path back from defeat’s door.

Stubborn colours

You’re staring at eight identical squares next to each other. What luck…right? Trouble is, when you try to draw a matching line, nothing happens. That’s because Twofold won’t let you make matches unless all the connected squares can be cleared in a single motion. You can’t clear half a colour pattern, or most of it – only all of it.

So you need to move around the columns and rows to form patterns you can swipe through in one pass. Remember, every shift of a column or row subtracts a move, and eventually your health. For a game that looks so friendly, it’s actually quite devious.

Lower squares aren’t decorations

They’re meant to help. If Twofold asks for 16 red and you deliver 64, that extra colour isn’t sacrificed. Instead, it gets banked in the squares along the bottom of the screen for later use. When filled, you can move those squares onto the board and drop them wherever needed.

This is super-useful when you’re low on health and can’t afford to shift columns and rows without emptying your entire health bar. It’s a really smart gameplay system, and the key to securing high scores.

So what do you think? Intrigued? Challenged? Inspired to climb the leader boards? All of those things at once? Us too. Welcome to Twofold.

    twofold inc.

    A new kind of tile puzzle