Magical Cave PinBall 4+

Masami Oono

Ontworpen voor iPhone

    • Gratis

iPhone-schermafbeeldingen

Beschrijving

A simple and strange pinball.

As its features, 
after clearing a set of three target panels the game has three types, magic stones appear. When the ball touches the stones, the ball leaps to parallel universes.
You better let the ball come back to the cave pinball as soon as possible by touching a small sun in the universe.

Secondly, when you tap somewhere on the screen to move flippers, all flippers move at the same time regardless of left, right and other directions.
You have three balls in a game. The plunger is automatic.

You get 100 points when the ball hits bumpers, target panels or slingshots in the cave pinball.

When the ball comes back from the parallel universe, you get 5000 points minus tenfold of elapsed seconds points which is displayed on the right of the screen in the universe.
(For example, in the case the elapsed seconds is 30 seconds, you get 4700 points.)

Thirdly, If all three universes are visited in a game, you get 20000 points as a bonus and magic stones to the 4th universe appear.
When you return from the 4th universe, you get additional bonus which is 20000 points minus tenfold of elapsed seconds
and the visit count is cleared to zero.

Additionally, a magic stone for bonus event will appear when the score goes over 50000 on the board of the cave.
(It's once in a game.) Hit panels ten times.

Lastly, when the ball is brought to a standstill on the cave pinball, please push the “BLAST” button some times. It's displayed with "TILT" and "RESTART" button for 5 seconds by double-tapping somewhere on the screen.
The button adds force for the ball to move.

If it doesn't work, please push the "TILT"button.
(Other universes have "TILT"only.)

“TILT” makes the ball reappear from a certain position.
You can use “TILT” only twice a game. Over two times, the game will be over soon.
(Occasionally, it's so much time to escape from the 4th universe or the bonus event that the tilt count is cleared to zero when the ball goes into there.)


Recently a new gimmick has been added.
The ball is carried off to the room of falling floor when it has touched a sparking column which randomly appears. 
Touching a red round stone is +10000 and likewise a gray one is -5000 (if you have already acquired over 5000 points).
It's a trial of luck augmenting score and once in a game.

Nieuw

Versie 1.2.2

I have adjusted the position of 'RESTART' button so as to avoid an unintended push.
Additionally I have set a new gimmick that the ball is carried off to the room of falling floor when it has touched a sparking column which randomly appears. 
Touching a red round stone is +10000 and likewise a gray one is -5000 (if you have already acquired over 5000 points).
It's a trial of luck augmenting score and once in a game.
Basic contents have not been changed.

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