Sculpt, paint and create in 3D
sculpt, 3d, paint
- Sculpting tools
Clay, flatten, smooth, mask and many other brushes will let you shape your creation.
Need hard lines? you will also find some lasso/line/curve cutting tools.
- Stroke customization
Falloff, alphas, pencil pressure and other stroke parameters can be customized.
- Painting tools
Vertex painting with color, roughness and metalness.
You can easily manage all your material presets as well.
Record your sculpting and painting operations in separate layers for easier iteration during the creation process.
Both the sculpting and painting changes are recorded.
- Multiresolution sculpting
Go back and forth between multiple resolution of your mesh for a flexible workflow.
- Voxel remeshing
Remesh quickly your mesh to get a uniform level of detail.
It can be used to quickly sketch a rough shape at the beginning of the creation process.
- Dynamic topology
Refine locally your mesh under your brush to get an automatic level of detail.
You can even keep your layers, as they will be automatically updated!
- Primitive shape
Cylinder, torus, triplanar voxel and other primitives can be used to quickly start new shape from scratch.
- PBR rendering
Beautiful PBR rendering by default, you can upload your HDRI environment.
You can always switch to matcap for a more standard shading for sculpting purposes.
Save and open glTF, OBJ and STL files.
Layers and PBR painting are only kept through GLTF files.
Easy-to-use interface, designed for mobile experience.
There is also a lot of customization possible!
ios: fix keyboard shortcut for mask clear/invert
ios: when importing an image, you can choose between Photos or Files
voxel: substraction mode added (invisible mesh -> subtracted)
voxel: improve resolution handling with multiple objects
files: simplify autosave behavior (use regular app popup instead of save on exit)
files: fix GLB crash when exporting normals with layers
files: fix GLB load primitive non-uniform scale handling
files: fix STL orientation
files: dropping files directly into Nomad app subfolders is now more robust
performance: disabling smooth shading small speed up
performance: triangle order optimization (for voxel remeshing, but especially for global surface remeshing)
multires: improve reverse algorithm to support more cases
multires: improve duplicate multiresolution mesh (keep all levels)
multires: when exporting, always export the highest level possible
mask: with hide-mask mode, you cannot interact with invisible part (extract and split works as well)
mask: with hide-mask mode, you can remask the visible part normally
mask: extract and split will now modulate the thickness with the mask value
mask: while you hold the mask shortcut, you can blur by tapping on a masked area or sharpen on an unmasked area
triplanar: you can use SelMask tool
triplanar: double click on a plane to snap the view onto this plane
triplanar: add an option to convert a mesh to triplanar
triplanar: fully unmasked planned have now a special handling so that the result is not empty
primitive: fix gizmo not being centered when validating symmetrical primitive
primitive: fix the way configuration constraints works (slider range and automatic adjustment)
scene: hidden mesh (eye icon, not opacity factor) that are selected now displayed with an hatch pattern
scene: viewport mesh selection is improved (only simple tap can switch mesh, not tap-and-drag)
scene: add "isolate selection" option
scene: hold smooth shortcut (or shift) to select multiple meshes
gizmo: simply click on the mesh to move translate pivot point
gizmo: fix camera plane translate (orange ball) when gizmo is in local space
gizmo: "Move origin" option works better when multiple objects are selected
interface: handle phone notch
interface: separate top "tool menu" into separate "stroke" and "tool" menu
interface: add "minify ui" option (in about popup)
layer: "layer" tool will now take into account the existing offset of the current layer
stroke: add additional intensity multiplier
camera: fix orthographic visual artefact
input: add palm rejection contact area threshold (pressure panel)
dyntopo: fix holes appearing when re-opening the app and potential crash on saving
symmetry: when loading a project or a file, make sure symmetry is in the correct mode (local/world)
paint: add a "paint all" option that take channel masking and paint intensity into account
history: fix "restore camera" when redoing an operation
Beoordelingen en recensiesBekijk alles
Most user friendly and complete sculpting app for the Ipad
Nomad offers a solid and diverse toolset for creating sculptures. Compared to Forger, the UI gives the user a better overview of the functions and brushes without disruptive menus. But also the navigation is much better and less of an obstacle. I have a great time playing and developing new ideas, useful for traveling,
Beats Forger in terms of usability
Great attention to detail at every step, from the model import through the viewport to the sculpting tools. 5/5, I just hope it will keep getting expanded with features.
Delen met gezin
Tot zes gezinsleden kunnen deze app gebruiken als Delen met gezin staat ingeschakeld.