Sculpt, paint and create in 3D
sculpt, 3d, paint

- Sculpting tools
Clay, flatten, smooth, mask and many other brushes will let you shape your creation.
Need hard lines? you will also find some lasso/line/curve cutting tools.

- Stroke customization
Falloff, alphas, pencil pressure and other stroke parameters can be customized.

- Painting tools
Vertex painting with color, roughness and metalness.
You can easily manage all your material presets as well.

- Layers
Record your sculpting and painting operations in separate layers for easier iteration during the creation process.
Both the sculpting and painting changes are recorded.

- Multiresolution sculpting
Go back and forth between multiple resolution of your mesh for a flexible workflow.

- Voxel remeshing
Remesh quickly your mesh to get a uniform level of detail.
It can be used to quickly sketch a rough shape at the beginning of the creation process.

- Dynamic topology
Refine locally your mesh under your brush to get an automatic level of detail.
You can even keep your layers, as they will be automatically updated!

- Primitive shape
Cylinder, torus, triplanar voxel and other primitives can be used to quickly start new shape from scratch.

- PBR rendering
Beautiful PBR rendering by default, you can upload your HDRI environment.
You can always switch to matcap for a more standard shading for sculpting purposes.

- Files
Save and open glTF, OBJ and STL files.
Layers and PBR painting are only kept through GLTF files.

- Interface
Easy-to-use interface, designed for mobile experience.
There is also a lot of customization possible!


Versie 1.32

ios: fix keyboard shortcut for mask clear/invert
ios: when importing an image, you can choose between Photos or Files

voxel: substraction mode added (invisible mesh -> subtracted)
voxel: improve resolution handling with multiple objects

files: simplify autosave behavior (use regular app popup instead of save on exit)
files: fix GLB crash when exporting normals with layers
files: fix GLB load primitive non-uniform scale handling
files: fix STL orientation
files: dropping files directly into Nomad app subfolders is now more robust

performance: disabling smooth shading small speed up
performance: triangle order optimization (for voxel remeshing, but especially for global surface remeshing)

multires: improve reverse algorithm to support more cases
multires: improve duplicate multiresolution mesh (keep all levels)
multires: when exporting, always export the highest level possible

mask: with hide-mask mode, you cannot interact with invisible part (extract and split works as well)
mask: with hide-mask mode, you can remask the visible part normally
mask: extract and split will now modulate the thickness with the mask value
mask: while you hold the mask shortcut, you can blur by tapping on a masked area or sharpen on an unmasked area

triplanar: you can use SelMask tool
triplanar: double click on a plane to snap the view onto this plane
triplanar: add an option to convert a mesh to triplanar
triplanar: fully unmasked planned have now a special handling so that the result is not empty

primitive: fix gizmo not being centered when validating symmetrical primitive
primitive: fix the way configuration constraints works (slider range and automatic adjustment)

scene: hidden mesh (eye icon, not opacity factor) that are selected now displayed with an hatch pattern
scene: viewport mesh selection is improved (only simple tap can switch mesh, not tap-and-drag)
scene: add "isolate selection" option
scene: hold smooth shortcut (or shift) to select multiple meshes

gizmo: simply click on the mesh to move translate pivot point
gizmo: fix camera plane translate (orange ball) when gizmo is in local space
gizmo: "Move origin" option works better when multiple objects are selected

interface: handle phone notch
interface: separate top "tool menu" into separate "stroke" and "tool" menu
interface: add "minify ui" option (in about popup)

layer: "layer" tool will now take into account the existing offset of the current layer
stroke: add additional intensity multiplier
camera: fix orthographic visual artefact
input: add palm rejection contact area threshold (pressure panel)
dyntopo: fix holes appearing when re-opening the app and potential crash on saving
symmetry: when loading a project or a file, make sure symmetry is in the correct mode (local/world)
paint: add a "paint all" option that take channel masking and paint intensity into account
history: fix "restore camera" when redoing an operation

Beoordelingen en recensies

5.0 van 5
3 beoordelingen

3 beoordelingen

Cgxev ,

Most user friendly and complete sculpting app for the Ipad

Nomad offers a solid and diverse toolset for creating sculptures. Compared to Forger, the UI gives the user a better overview of the functions and brushes without disruptive menus. But also the navigation is much better and less of an obstacle. I have a great time playing and developing new ideas, useful for traveling,

badicecreamcombo ,

Beats Forger in terms of usability

Great attention to detail at every step, from the model import through the viewport to the sculpting tools. 5/5, I just hope it will keep getting expanded with features.


Stephane Ginier
40.9 MB

Vereist iOS 12.0 of nieuwer. Compatibel met iPhone, iPad en iPod touch.



€ 16,99


  • Delen met gezin

    Tot zes gezinsleden kunnen deze app gebruiken als Delen met gezin staat ingeschakeld.

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