Kingdom: New Lands 9+

How long will you last‪?‬

Raw Fury

    • 59,00 kr

Description

** Nominated by the Independent Games Festival for Excellence in Design. **
** Two IGF Honorable Mentions for Music **

In Kingdom: New Lands, you take on the role of a monarch struggling to build your kingdom up from nothing. Explore the lands for resources, recruit loyal subjects, and shore up your defenses — but make haste, for when nightfall comes, a dark and greedy presence awaits…

Kingdom: New Lands provides a welcome yet challenging & strategic experience for newcomers and longtime fans alike. Building upon the award-winning twist on tower defense gameplay and mystery of classic Kingdom, New Lands introduces an abundance of new content to the IGF-nominated title while maintaining the simplicity and depth that legions of monarchs have come to cherish.

Travel to the New Lands and welcome the deluge of new mounts, merchants, and vagrants that call these isles home, but be wary of the new obstacles that threaten your arrival - for not just the greedy creatures block your way, but even the environment itself can defeat you.

Be brave, ruler, and fight to the bitter end, lest these New Lands conquer you instead.

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“The fact that it’s far deeper than I could have imagined has easily pushed this into my Best of 2017 list.” -Touch Arcade

“A cryptic, gorgeous, and righteously frustrating way to spend time.” -PC Gamer

“I am in love.” -Destructoid

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EXPLORE

Traverse the land on horseback to discover all the wealth, secrets, and unlockables that you can use to your advantage.

RECRUIT

Across the land, wandering vagrants await your orders. Spend gold to recruit them as loyal subjects to help build and bolster your kingdom.

BUILD

Do you need sturdier walls, or taller sentry towers? Farming plots or bakeries? As the leader of your people, shape and sustain your kingdom as you see fit.

DEFEND

The wisest of monarchs know that the night brings danger. Make sure you’re safe and well protected from the insidious Greed when the sun sets - if they steal your crown, it’s all over!

STRATEGIZE

Time and gold are both in limited supply. The army of Greed grows stronger with each passing day. The land, while plentiful, can also be harsh. Will you make the right choices of when and where to devote your resources?

What’s New

Version 1.3.4

Fixed an issue with Cloud Save

Ratings and Reviews

4.6 out of 5
14 Ratings

14 Ratings

Editors’ Notes

How do you build a kingdom? By galloping around and flinging gold at people, then seeing how they help you. That’s the great thing about this deceptively deep survival game—how amazing you feel when you figure out everything from securing laborers to mounting defenses against monsters. And finding all the secrets (like a unicorn that drops gold) will keep you busy for ages.

Lalolaloi ,

Great

This is a great game! I love it!

Erlend_sh ,

Great game that has yet to reach its full potential

Kingdom review

The game is very clever. I've sincerely enjoyed most of the "*you* figure it out" challenges. However a bit too often I feel frustrated rather than justifiably challenged. I’ve spent perhaps 4-5 hours on this game in total, only reaching the 2nd island, and I don’t really feel like playing the game any further. I’m not expecting my grievances to get addressed in New Lands, but I’m hoping a lot of my feedback can be incorporated into the sequel, Two Crowns.

## Major grievances

### The starting crew

After making it to the 2nd island, at first it wasn’t clear to me why I had these extra people. I thought maybe it was a bug. I later realised they came on with the boat. It’s a great feature; I was very excited to not have to go through the mundane process of building up all the basics again. But at some point I started a new game, not realising that these additional NPCs were somehow part of the “saved progress” that I’d be losing by starting a new game. I thought “new game” was the same as “restart”. This is incredibly frustrating: I still have access to the 2nd island, but in order to play it with a starter-crew, I need to replay the 1st island again? That’s not fun.

It's cool that I can have an impact on the next level, but at least just default it to the highest scoring crew I've managed to bring over to date (count by coin value. If same coin value, the latest combination wins)

### Undo incomplete actions

I desperately need the ability to undo an incomplete action, e.g. a building that has not yet been built or a tool that has not been picked up. Once, when trying to start galloping, I accidentally swiped up instead and ended up ordering a tree-choppin’. This was the last tree before the closest town; suddenly the nearest town was gone (which I knew would happen, as I had uncovered this mechanic with great excitement in an earlier try), all because of a silly misclick.

### Catapult should always be moved inside

...even if the outermost barricade is to the right of it. Choosing to not build a new wall outside of my castle perimeter (I.e. Getting a bunch of upgrades for free) is a legitimate strategy for the right-hand side. Why shouldn't it be so for the left as well? Instead I ran into the very frustrating scenario of building & manning my catapult, only to realise that it would remain outside, unguarded and useless.


### Other:

- The arrows in the “level select menu” are very unprecise and appear to malfunction quite a lot. No need for the arrows; just make it pure touch-controlled.
- If I skip the tutorial, the KINGDOM title still stays up, so theres that weird intros scene but backwards when I run past there.

## Suggestions

### No need for randomly generated areas

Maybe this is a controversial opinion, but why the random areas? What is gained from it? In a survival mode it would make sense. But in the vanilla game there is a progression from one island to the next. I'd have a lot of fun treating each map like a purposefully designed puzzle that challenges me in different ways, e.g. maps with an abundance of farmland but no merchant, or just a bunch of rabbits dens, or only one distant hermit town etc.

### Other:

- Maybe let me sell buildings at a loss?
- Some major savepoints, like every V or something.
- Let me sell buildings at a loss. In particular I’d like to decommission knights. It's just ridiculous that you can have a knight with four archers stuck to one side of the wall while the other side is left unguarded if I don't have more archers yet. It makes for a silly scenario wherein, if you’re super lucky, your knight dies just as you destroy the portal, and your archers can return to guarding the other side again.

Thanks for a great game, and best of luck with the sequel!

App Privacy

The developer, Raw Fury, has not provided details about its privacy practices and handling of data to Apple. For more information, see the developer’s privacy policy.

No Details Provided

The developer will be required to provide privacy details when they submit their next app update.

Supports

  • Game Center

    Challenge friends and check leaderboards and achievements.

  • Family Sharing

    Up to six family members can use this app with Family Sharing enabled.

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