New iOS 11 update coming soon! :)
Trainyard has the best user review scores on the entire App Store!
+ Innovative and challenging puzzle mechanic
+ Smooth difficulty curve
+ 100 main puzzles and over 50 bonus puzzles
+ Hundreds of ways to solve each puzzle
+ Puzzle editor: create your own puzzles
+ Retina display support
+ Easily share your unique solutions on Trainyard.ca
+ Looks GREAT on the iPad
+ Engineered for low battery usage
+ Colour-blind mode
+ Game Center support
+ A year in the making
+ Developed in my spare time (support indie games!)
[NOTE: there is a bug in iOS 8 where the game will freeze after a puzzle. To fix it, press Credits -> Rate It. You do not need to actually rate the game, just pressing that button will fix it. Sorry! ]
Stuck on a puzzle? Visit http://trainyard.ca/solutions where there are over *1.5 million* player-submitted solutions.
Trainyard is a puzzle solving game unlike any that you've ever played. It's easy to learn but very tough to master. Your job is simple: get each train to a goal station. Red trains go to red stations, blue trains go to blue stations, etc. You control the trains by drawing track for them to follow. There isn't a time limit or even a score; the only thing you need to do is figure out a solution for each puzzle.
The first few puzzles are almost too easy, but as the difficulty increases you'll be thankful that you were able to practice the fundamentals of drawing track. As the game progresses, you'll have to use colour theory to combine trains of different colours, use timing to merge and split trains, and use every inch of your brain in your quest to beat the game.
Find out more at http://www.trainyard.ca
Developed by Matt Rix (firstname.lastname@example.org)
Proudly made in Canada.
Think you beat the whole game? Try to solve all the bonus puzzles! Done that? Try to match the track counts on http://trainyard.ca/solutions
Trainyard makes use of these excellent libraries:
+ Cocos2D-iPhone by Ricardo Quesada
+ XAuthTwitterEngine by Aral Balkan
+ Twitter+OAuth code by Ben Gottlieb
+ MGTwitterEngine by Matt Gemmell
+ ASIHTTPRequest by All-Seeing Interactive
+ SFHFKeychainUtils by Buzz Andersen
+ TouchXML by Jonathan Wight
+ FMDB by Flying Meat Inc.
+ Make your own puzzles!
+ Game Center
+ Universal (works on iPad)
+ New puzzles
+ Hundreds of other bug fixes and improvements
Ratings and Reviews
This game is so easy to get the theory behind, and yet it gets applied in so many different ways! I've loved playing it, even when it's difficult, and the graphics are beautifully simple. Highly recommended.
Very enjoyable game. It seems like such a simple task, and at first it is, but gets very challenging. Just when you think you have all the trains home, something doesn't quite work out and you have to tweak your network. Great fun!
This game has kept me happily amused for many months. It starts off nice and easy and progresses to fiendish at a very smooth rate with heaps of good challenges on the way. Loving the upgrade - now we can create new puzzles and play other people's creations.
The developer, Matt Rix, has not provided details about its privacy practices and handling of data to Apple.
No Details Provided
The developer will be required to provide privacy details when they submit their next app update.
- Matt Rix
- 8.1 MB
- Requires iOS 3.0 or later.
- Requires iPadOS 3.0 or later.
- iPod touch
- Requires iOS 3.0 or later.
- Requires a Mac with Apple M1 chip and macOS 11.0 or later.
- Age Rating
- © 2015 Matt Rix (Magicule Inc.)
Challenge friends and check leaderboards and achievements.
Up to six family members will be able to use this app with Family Sharing enabled.