GAME OF THE DAY
It's mind over matter in this sci-fi thriller
Enter a post-apocalyptic world of telekinesis in Peregrin.
The mythical story puzzle game
This is a different kind of apocalypse. There is no shortage of games set after some great catastrophe, but Peregrin defies a lot of those clichés to present a world with an atmosphere of its own.
It is most evocative in the quiet moments between the game’s battles, puzzles and storytelling. As you move from area to area, the camera frames the beautiful landscapes with real artistry; you’re barely a speck on the screen sometimes, but it all adds to the sense of scale.
Those battle and puzzle sections are executed with finesse, too. As Abi, your main ability is to possess the other beings on screen and direct them about the place or prompt them to attack each other.
So, in the puzzle sections, get within range and you can guide a hulking bear-like beast to lift a boulder out of your path, or command a strange headless ostrich thing to use his tongue to lasso a lever.
For the fights against the enemy Guardians, time pauses. These battles are also puzzles in themselves, as you have to take down these foes in just the right order, using both your powers of possession to set them against each other or your trusty sword. Fail to figure out the right strategy, and you’ll perish.
Ezra, your father, provides the context for your journey over a comms unit. The dialogue between Abi and her father is well acted, and early on, the intriguing references to a chap called Isaac do well to tease and compel you onwards.
This is a subtle and understated game, but that certainly doesn’t mean it should be ignored. Peregrin’s vivid world and thoughtful play are well worth experiencing.