Notebook Artillery 4+
Austin Ivansmith
Zaprojektowano dla iPada
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- Gratis
Zrzuty ekranu
Opis
Once upon a time in the late 20th century AD,
near the turn of the penultimate decade of the millennia,
a magical confluence occurred in Middle School computer labs across the globe…
Artillery!
Infamously known by teachers as the scourge of attention -- countless students spending entire computer lab periods firing cannons at each other instead of writing English assignments. The temptation too great, no child could refuse the siren's call of the game's accurate physics model and competitive nature.
Notebook Artillery is a love letter to hours wasted playing video games in Middle School computer labs instead of working on class assignments. And sure, maybe if I would've spent more time paying attention in class and less time playing video games I wouldn't be making indie games as a means to pay off insane amounts of student debt. But hey, its 2024 and maybe this can be one last beacon of hope for myself and everyone who loves this kind of game.
Players choose their "firing angle" and "powder amount" to fire cannonballs at opposing player's towers, or break floating targets in a solo player target practice mode. The randomly generated stage layouts will change strategy from round to round, and wind strength has an effect on a cannonball's trajectory which players must account for. It's simple arcade-simulation-action, fun for all ages, with completely hand drawn game art. It's like you're looking directly into a Trapper Keeper and the imagination of every middle school kid. Whats not to love?
* Hand drawn game art.
* Unlockable stickers to showcase your progress and accomplishments.
* Play Solo target practice, against a CPU opponent, or challenge local friends and family in vs mode.
* 3 unique world styles fashioned after various wild west motifs.
* Stage layouts are randomly generated to make no two games the same.
* Fight the wind and dodge trees to destroy opponents strongholds.
This was such a fun game to make, and it's so much fun to play with my kids, I hope you find it as fun as I do. And for fans of the original Macintosh classic, I hope this fulfills the desire to play this game again.
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Notebook Artillery is a solo indie developed game, with the help of:
Audio design by - Kevin Samuels
Additional programming and console ports - PolyCrunch Games
Art, Programming, and Design - Austin Ivansmith
Notebook Artillery is a superchill game inspired heavily from the computer classic Artillery.
The game was originally developed in the early days of lockdown during the Covid-19 pandemic in mid 2020. I had wanted to play Artillery with my kids but couldn’t find a version that matched the casual aesthetic of the original I grew up on, so I made one.
I had wanted to make a game from hand drawn art, inspired by artists like Dom2D (https://twitter.com/dom2d), and this felt like the perfect opportunity. I got a “Pencil” for my iPad, and a copy of Procreate, and doodled until I found my own style which became the look of the game.
Development was fairly quick, eating up most of my spare time in lockdown not spent huddled up with my family or scouring grocery stores for toilet paper, pasta, and flour dressed like a doctor going into surgery.
Other notes:
* No AI tools were used in the development of this product. Bleep that noise.
* Developed in GameMaker Studio.
* All art hand drawn in Procreate.
* The human head weighs between 10-12 pounds.
* Featured in the GameMaker showcase - November 2020
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Features coming soon to a future update!
* Leaderboards and achievements (save data from this update will be valid when that update comes.)
* Sticker collection inventory - get a list of all the stickers collected
* More secret surprises!
Co nowego
Wersja 1.2.1
1.2.0
* New unlockable stickers! Perform key actions and be rewarded with a sticker which adorns the title screen binder cover.
* Fixed scale issue with GUI being too big on some older devices
* Tumbleweeds always come back (I can't believe they were disappearing never to return!)
* Inaccurate touch control of cannons and powder boxes fixed at smaller scale
* Audio mute setting now loads correctly on additional playthroughs
1.2.1
* Fixed stickers showing up off of the binder at the start
* Updated binder art for iPad devices
* Fixed multitouch issues in multiplayer
* Other minor bug fixes
Oceny i recenzje
Uwagi od wydawców
Cofnij się w czasie w tej ręcznie rysowanej wersji oldschoolowego klasyka i tocz pojedynki między armatami przy akompaniamencie świstu kul, na tle ciernistych biegaczy turlających się po grafitowych krajobrazach.
Prywatność w aplikacji
Deweloper (Austin Ivansmith) wskazał, że zasady ochrony prywatności w aplikacji mogą obejmować opisane poniżej metody przetwarzania danych. Aby dowiedzieć się więcej, zapoznaj się z zasadami ochrony prywatności dewelopera.
Dane używane do śledzenia użytkownika
Poniższe dane mogą być wykorzystywane do śledzenia Cię w aplikacjach i witrynach należących do innych firm:
- Położenie
- Identyfikatory
- Dane użycia
- Diagnostyka
Dane, które są z Tobą powiązane
Poniższe dane mogą być gromadzone i zostać powiązane z Twoimi kontami, urządzeniami lub tożsamością:
- Położenie
- Identyfikatory
- Dane użycia
- Diagnostyka
Dane, które nie są z Tobą powiązane
Poniższe dane mogą być gromadzone, ale nie są powiązane z Twoimi kontami, urządzeniami lub tożsamością:
- Diagnostyka
Zasady ochrony prywatności mogą się różnić, np. w zależności od używanych funkcji lub Twojego wieku. Więcej informacji
Informacje
- Dostawca
- Austin Ivansmith
- Wielkość
- 116,2 MB
- Kategoria
- Gry
- Zgodność
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- iPhone
- Wymaga systemu iOS w wersji 12.0 lub nowszej.
- iPad
- Wymaga systemu iPadOS w wersji 12.0 lub nowszej.
- iPod touch
- Wymaga systemu iOS w wersji 12.0 lub nowszej.
- Mac
- Wymaga systemu macOS w wersji 11.0 lub nowszej oraz Maca z czipem Apple M1 lub nowszym.
- Apple Vision
- Wymaga systemu visionOS w wersji 1.0 lub nowszej.
- Języki
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Angielski
- Wiek
- 4+
- Prawa autorskie
- © Austin Ivansmith Games LLC
- Cena
- Gratis