Chances are you’ve played a match-three game before. Y’know, the ones where you’ve got to line up at least three beans, balls or bits of bling to remove them from a grid? Well, Two Dots is like that, just less fussy with the numbers.
In this perplexing puzzler you’ve got to link up coloured dots with their tonal siblings to remove them from the play board. Here, however, two is the magic number. And while that might sound easier, Two Dots is sure to have you breaking out your most serious of thinking faces.
That’s because in each increasingly complex level you’ve got tasks to complete – such as popping a certain number of red dots – and a very limited number of moves in which to achieve them.
Fortunately, although the puzzles are tricky, gameplay is beautifully simple. To match connecting dots, just drag your finger between side-by-side spheres. You can go every which way but diagonal, and longer, connections reap bigger rewards.
Don’t get too comfortable though, every time you feel like you’re getting a grip on things Two Dots throws another new game mechanic at you. From ice blocks, which take three matches to crack, to fire dots which spread and take over the colours you’re trying to match, it’s an ever-evolving fiendish foe.
You’ve got a secret move up your sleeve, though. Connect at least four dots of the same colour to form a square and you don’t just remove the connected dots, but all others of that colour, too.
Sure, three might be the magic number, but sometimes two is better company.