OtherDesertCities 4+

Audio Damage, Inc.

    • 5,0 • 1 evaluări
    • 39,99 lei

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Descriere

Other Desert Cities, named after a famous sign on the I-10 highway leaving Los Angeles, is a workshop for creativity. As its namesake implies, there are many strange and wonderful things lurking inside. With six algorithms, each with its own unique personality, and extensive modulation capabilities, Other Desert Cities can fill multiple niches, from basic stereo dual delays to never-before-heard granular pitch-shifting chaos.

Algorithms
Desert Shores Stereo Delay. This is a standard dual delay, with basic EQ, saturation, crossfeed, and spread.

Mecca Reverse Delay. A normal dual delay, except the repeats play backwards.

Cactus Dual-Delta Delay. This is more like a pair of tape delays in use, with individual speed controls and pitch quantizing.

Thermal Mullti-Tap Delay. A dual multi-tap, with spread, crossfeed, and basic EQ.

Mirage Multi-Head Delay. Imagine if you had a tape delay, but the head was like the rotating head in a VCR. Experimental, strange, and wonderful.

Sky Valley Granular Delay. A pitch-shifting granular delay, with control over grain size and scatter, and with EQ.Algorithms:


Modulation
Other Desert Cities includes a full suite of modulation. Using two tempo-synced variable waveshape LFOs and an envelope follower sourced by either the main inputs or a sidechain input, nearly every control in the entire user interface can be modulated extensively, opening up new dimensions of sonic possibility.

Diffusor
Other Desert Cities also includes a diffusor, for "smearing" the feedback path, and bringing ODC near the realm of reverb (especially with the Thermal multi-tap algorithm.)

Levels
Other Desert Cities' secret superpower is its I/O control. Every aspect of the signal chain's gain structure can be controlled and modulated. You don't have to wish for ducking in this delay. Anything can be ducked, panned, oscillated, enveloped, and controlled to your heart's content. Note that the Mute and Input Level controls are input levels to the delay block and do not affect the dry signal; this enables "tails" behavior, and the ability to use an insert effect like a send.

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