Naval Combat Fantogame 4+

Gabriele Fantoni

Розроблено для iPad

    • Безкоштовно

Знімки екрана

Опис

play at Naval Combat Fantogame


The ships are arranged automatally.



there is 1 ship of 5
there is 1 ship of 4
there are 2 ships of 3
there are 3 ships of 2
there are 4 ship of 1



you can play:
Versius PC and Multiplayer with ranking and Friend List

https://fantogame.it/naval-combat


To play Naval Combat Fantogame you need four tables (two per player), all of 10x10.
The squares of the table are identified by pairs of coordinates, corresponding to row and column; traditionally we use letters for the columns and numbers for the rows (so the cells are "A-1", "B-6", and so on). At the beginning, players must place their ships by marking them on one of their two grids (which they will keep hidden from their opponent for the entire duration of the game).

A "ship" occupies a certain number of adjacent squares in a straight line (horizontal or vertical) on the table. Two ships can touch each other. The players agree in advance on how many ships to have and what size. It may be noted that many players use (even if not always consistently) a particular terminology to refer to ships of various sizes; for example a submarine is usually a size 3 ship, along with the cruiser, a destroyer is size 2, and longer ships are armored (size 4) and so on. Once the ships are positioned, the game proceeds in turns. The player whose turn it is "fires a shot" by declaring a square (for example, "B-5"). The opponent checks on his grid to see if that cell is occupied by one of his ships. If so he replies "hit!" and mark that square on your table; if not, he replies "water" or "failure". On the second table provided, players take note of the shots they fired and their outcome. When a hit hits the last square of a ship not yet sunk, the player who takes the hit must declare "hit and sunk!" and the ship is considered lost. The player who sinks all of his opponent's ships first wins.

Що нового

Версія 10

share fixed
changed app name
bug fixed
add play games services

Приватність програми

Розробник (Gabriele Fantoni) зазначив, що до процедур забезпечення приватності програми може входити обробка даних, як це описано нижче. Докладніші відомості наведено на сторінці політики приватності розробника.

Дані, пов’язані з вами

Перелічені нижче дані можуть збиратися та пов’язуватися з вашою особою:

  • Контактна інформація
  • Ідентифіка­тори

Процедури роботи з конфіденційною інформацією можуть відрізнятися з урахуванням, наприклад, вашого віку або функцій, якими ви користуєтеся. Докладніше

Підтримує

  • Game Center

    Змагайтеся з друзями та перевіряйте таблиці лідерів і досягнення.

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