forger is a digital sculpting and texture painting application for the artist who wants to be able to work on the go. forger lets you sculpt and texture paint while you are on the train, sitting on the couch, or waiting in a queue.

Featuring an intuitive multitouch interface, many sculpting brushes, powerful remeshing capabilities, the ability to import/export OBJ files, a desktop-class brush system, and many other awesome features, now thanks to forger you can sketch out ideas anywhere you go.

File I/O
Save your scenes to the internal scene format and use the popular OBJ file format to import or export new models or base meshes, Alembic file import is supported too.

With many brushes to choose from; standard, clay, flatten, move, pull, smooth, pinch, inflate, crease, scrape, polish, planar, layer, stamp and mask. You will always find the one you need for the right task, each brush has an alternate function that does even more! Use custom stamps (alphas) to finish your models.
forger has a desktop-class brush engine that allows you to be able to do anything you would in a regular Desktop sculpting application, without compromises, whether you're after using brush images, need jitters or want to do smooth strokes, you no longer need to compromise your workflow for using a mobile app.

Professional concept sculpting
With two powerful remeshing algorithms (volume based remeshing and edge-flow topological remeshing), the ability to cap holes, slice, split and merge sub-meshes; doing concept sculpting on a mobile device is no longer a dream.

Multi-resolution meshes
Increase the resolution of the model by multiplying the number of faces by four, whilst keeping the previous (coarser) version of the mesh as another sub-level. Step back and forth between levels to do big changes or work on details. Rebuild subdivision levels on previously subdivided meshes if importing from another software and carry on with forger!

Partial mesh visibility
Hiding parts of the model you are working on will help you focus on your sculpture, and getting to hard to reach areas.

Control the areas your brushes can affect by masking them. Masking will make sculpting in delicate areas easier.

Sculpt layers
Work in a non destructive manner by creating layers per sub-level for quick concepting and adjusting their intensities for different results.

Advanced stylus & external keyboard support
Users can choose whether they want brushes to be affected by pressure in strength or size. Users that are used to sculpting & texturing softwares will feel at home with keyboard support, allowing them to skip the learning stage of the app due to the very common shortcuts found in known Desktop 3D digital content creation tools.

Vertex Colors
Paint your creations with per-vertex colors for presentation purposes, use this to create rough base textures or final stylized ones.

The app has a forum which you can use if you have any ideas on how it could be improved, found any bug, or want to be in contact with us. ;)

Please do not leave feature requests or bug reports on the app review comments as they won't be tracked internally, consider contacting support before leaving a bad review as whether it is a dev error o some user error mistakes can be easily resolved, use the website support form or the forum to contact us.

What’s New

Version 1.7.14

-Added reduced battery usage mode (opt-in for now, will eventually be the default).
-Fixes disabled layers being inverted on scene load.
-Fixes open dropdowns not closing on tab change.

Ratings and Reviews

4.5 out of 5
14 Ratings

14 Ratings

Kritan och suddet. ,

Finally !

Finally an app taking use of the iPads potential... I have been in it for around 10 hours now. I just LOVE it!

Mohzez ,

Diamond in the rough

Don't believe the old posts about earlier versions floating around the web. It is simply unbelievable how capable this app is for a mobile 3d sculpt option, and I could easily see this become -the- definite professional option once the kinks are worked out.

I have only really worked in 2D before but could quickly work out, over the course of a week or two, how to sculpt detailed and realistic characters. There are so many important and professional options for customization, along with the capacity to import most (not all) zbrush alphas (called stamps here) and 3d OBJ models (the app struggles with higher resolution models even though they may not exceed the actual complexity limit).

I wouldn't call the learning curve steep unless you're inexperienced with desktop graphic programs, but many of the vital functions are either not explained well in the introductory material or hidden away in the options menus. I prefer this massively to no options at all and the best way is simply to dive in and make a study of an object. You eventually figure out which tools make the best solutions, and will be utterly surprised at what you'll be capable of. The example models don't do it justice at all. Due to the way the app handles meshes, the main struggles reside in actual divisions, gaps, holes, etc, and you'll often run into weird issues trying to make something that's not complex in theory. Workarounds require several passes of remeshing and creative thinking. Making a continuous model however, like an actual sculpture, is a breeze and the high resolution curves and surface details you're capable of can be absolutely stunning.

The material and lighting options are beyond incredible (the IBL in particular) for a mobile app, and I could see this being a handy tool for producing sculpts that are later imported and finalized in a 2D app like Procreate or Artstudio for a professional 2D presentation or design. It's also great for learning anatomy by sculpting it yourself from all angles.

The painting add-on is very basic and perhaps enough for separating certain details or materials in a model, but not much more. I would rather recommend importing stamps for creating nuanced variations, and making use of the material and lighting options before exporting and painting over the model in a 2D app.

The app in its current state suffers from a lack of options to create initial objects to sculpt on - you start with a basic sphere or cube or import an external model, and it's time consuming to carve those big cubes like Renaissance sculptors, or layer and remesh the other way up. The models' propensity for striations requires careful remeshing at a lower resolution before you can even dream of going into detail. There are a few road bumps and bugs like that, along with random crashes (when importing or working on an OBJ the app doesn't like for instance), or doing subdivisions you shouldn't be doing, but essentially none when actually sculpting your model, so you feel quite safe working on your masterpiece once you get it off the ground.

The developer claims a 2016 gen iPad Pro can handle models with 2.8M+ vertices without problems, but I generally find the app on its knees when models approach the 2M range and I refuse to work there due to the risk of crashes. This is isn't a big problem, as 1.5M vertice models are pretty damn detailed from a 3D standpoint, but creating the right details and angles in some situations gets really hard, and the polygons start to suffer as there is no option for selective tesselation - the same resolution is everywhere. The tools are rough and ham-fisted in some cases, stunningly easy in others, so here's hoping to further improvement in the future.

In the meanwhile, I'll be having an absolute blast exploring this app and strongly recommend you to give it a try if you're in the least interested in sculpting.

Obue ,

First impression: poor usability

It's very difficult to get started - even getting a basic object to work with is hidden away and hard to find. It's very unclear how to save the file or where it is - unlike other iPad apps it doesn't save automatically, but instead it implements the archaic save/save as etc. Once I've saved I don't know where it is. I also have no idea how to get back to the start screen without force quitting the app. Plus it crashes on me.

BUT! The core sculpting stuff works well and is a lot of fun.

App Privacy

The developer, Javier Edo, has indicated that the app’s privacy practices may include handling of data as described below. For more information, see the developer’s privacy policy.

Data Not Linked to You

The following data may be collected but it is not linked to your identity:

  • Usage Data
  • Diagnostics

Privacy practices may vary based on, for example, the features you use or your age. Learn More


Javier Edo Meseguer
36.7 MB

Requires iOS 13.0 or later. Compatible with iPhone, iPad, and iPod touch.



Age Rating
119,00 kr
In-App Purchases
  1. Texture Painting 12,00 kr


  • Family Sharing

    Up to six family members will be able to use this app with Family Sharing enabled.

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