Daddy Was A Thief 12+

Cezary Rajkowski

Designed for iPad

    • S$ 2.98
    • Offers In-App Purchases

Screenshots

Description

Bank staff is usually friendly and polite. This time something went wrong! Gain as much money as you can! Hurry! Everyone try to catch you, but you are clever, aren’t you? Find combo speed boosts, shortcuts and grab power-ups to survive.

Awesome FEATURES:

- Smashable obstacles: walls, furnitures and more! Gain as much destructions as you can! Crash through walls, floors and watch the pieces fly all over!
- Playable thieves and crazy power-ups to unlock
- Retina display graphics
- Different every time you play!
- Just one finger control! (swipe up and down) Quick pick-up-and-play
- Game Center achievements and leaderboards
- Universal: iPad, iPhone & iPod Touch native

Are you ready for the biggest, craziest and wildest adventure yet?

"as far as iPhone games that can be used as time-killers, Daddy Was A Thief is perfectly suited to make you miss your subway stop or not realize the line in front of you has been moving" David Wolinsky, Touch Arcade

"This one's pretty simple and casual, and its lighthearted feel and graphics make it great for all ages" Phil Hornshaw, Appolicious

"Colorful polished graphics and cute animations" Appsmile

What’s New

Version 2.0.3

This update contains improvements and bug fixes.

Ratings and Reviews

3.5 out of 5
4 Ratings

4 Ratings

Kwarx ,

Rethink powerups and upgrades

This is one of those games where you go on an endless run to collect as many coins as possible while travelling as far as you can, not unlike Jetpack Joyride. However there are no direct goals to achieve that will give you special benefits except a checklist to fill up in Game Centre. So I directed my game to get as many coins as possible to try out the various upgrades and power ups but was sorely disappointed because the pricing (in terms of coins) did not quite commensurate with the value of the power up. Many one-use powerups were utterly useless (like the rainbow trail) and hardly appealing visually anyway. Leveling up also didn't confer any benefits except to be able to buy more useless upgrades, and when you cross the level 20 threshold you dont feel like playing anymore cos there is no more value-add

May I suggest
1. Add goals that will allow players to earn more coins so every run has an objective and become less boring
2. Rethink your coin pricing of the powerups, and add more exciting upgrades
3. Make leveling up more meaningful

jean670650 ,

Excellent, well done, addictive fun game for the whole family :-)

Excellent!

App Privacy

The developer, Cezary Rajkowski, indicated that the app’s privacy practices may include handling of data as described below. For more information, see the developer’s privacy policy.

Data Not Collected

The developer does not collect any data from this app.

Privacy practices may vary based on, for example, the features you use or your age. Learn More

Supports

  • Game Center

    Challenge friends and check leaderboards and achievements.

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