Tiny Decks & Dungeons 9+

Springloaded Ltd

Designed for iPad

    • 4.7 • 51 Ratings
    • Free
    • Offers In-App Purchases

Screenshots

Description

Battle, Build and Explore! A tactical RPG with a new exciting gameplay style.

Dark Towers full of monsters are appearing across the land, a young hero rebels against his family and sets out to find the cause of this evil.

* Simple and fast turn based gameplay
* Unique game mechanics
* Catch and breed monsters!
* Customise your village

What’s New

Version 1.0.98

* Fixed some fire related bugs
* Fixed game crashing at high levels
* Fixed some achievements not registering

Ratings and Reviews

4.7 out of 5
51 Ratings

51 Ratings

holy orange ,

Yes

Great game ngl. But about the catching system , some of the time (well most of the time) when you are trying to capture a monster . It is extremely difficult to catch one even when your strength is higher than the monster

no-name (t401) ,

Intriguing game that unfortunately has some flaws that show themselves later in the game

Hi there, I’m writing this review for the second time because my phone died.

You’ve got a wonderful game that has cute graphics, fun gameplay and an extensive adventure ahead. What’s not to like?

I am, however running into a few problems as I progress through the game.

-Common cardpacks are pretty hard to buy using coins (at a whopping price of 5000 coins, you’d need to go to a dungeon more than 15 times just to get a chance at common items)

Because of that, it’s getting increasingly difficult to progress with tools that haven’t been fused.

My suggestions:
•Make it so that dungeons give you cardpacks once in a while (maybe this already happens, I just don’t know about it)
•In any way, decrease the value of the cardpacks whether it be by making dungeons yield more coins or just decreasing the price of cardpacks to around ~2000 coins

It could also be that I’m horrible at strategy games and normal people of normal intellect get money for these cardpacks easily.

Also my word are boss dungeons hard (they’re supposed to be like that anyway)

Because of these problems, my game is stuck at level 11 with almost no way of progressing much further

Thanks for reading ;)

Developer Response ,

Hi there! Thanks for your feedback! If you update to the latest version, we have made some modifications to try to address this:
- Daily Loot dungeon can give you 1-2k
- You can double your rewards at the end of the dungeon by watching an ad. For the 1st 20 battles, we automatically give this to you for free.

Also, of note is that later in the game, dungeons can give you like 2k per run. So you wouldn't need 15 runs.
Also... once you've got better cards, you might want to consider not fusing every single card you have, and sell the weaker cards for dust instead, since they get increasingly expensive to fuse, it may not be that worth it if you have stronger cards. Because of the way the cards work with probability, this can make you stronger! And save you money!

Let us know how you find it now! :)

Your Minho ,

Great game

Very cute and unique designs for each monster. However I’m finding it hard to progress past a certain point in the game, where you’re surrounded by multiple monsters that can two-shot you while you have to use weaker items to attack them. The catch rate is also very low unless you get lucky in your epic pack and get a rare or legendary net. If not you’re limited to a 9 powered net or a 15 powered one, which is severely underwhelming when compared to the monsters.
If I may suggest, I’d like to request more ways to obtain gems, or as someone else mentioned, free packs every now and then after a certain number of dungeons are completed.
Also the game crashes sometimes when I am in the dungeon. Not sure why it happens but maybe it’s something worth looking into. Thank you!

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