Pocket Rogues 12+

2D Action-RPG & Roguelike

Alexej Leonydov

    • 5.0 • 2 Ratings
    • Free
    • Offers In-App Purchases

Screenshots

Description

Dynamic Roguelike Action-RPG, played in real time from a top down 2D perspective. Raid endless dungeons, upgrade guild fortress and develop own heroes!

POCKET ROGUES brings old school ACTION-RPG flavor to the ROGUELIKE genre. Here you must fight your way through hordes of monsters, explore unique and randomly generated locations, upgrade your guild fortress, and develop heroes of ever-increasing might if you hope to discover the lost secrets of a mysterious dungeon.

FEATURES:

• THE GAME IS PLAYED ENTIRELY IN REAL TIME! Move, dodge, avoid obstacles, outmaneuver and outflank! Enjoy an elaborate combat system focused on character control and player skill.
• TRY YOUR LUCK AS ONE OF MANY HERO CLASSES, each with unique skills, specific equipment, and their own progression tree.
• EVERY DESCENT IS SPECIAL! From locations and monsters to loot and chance encounters, everything is generated during the game. You will never see two identical dungeons!
• THE GAME INCLUDES UNIQUE LOCATIONS, each with its own visual style, distinctive enemies, traps, and interactive objects. Once discovered, you can move freely between them all.
• Construct and improve buildings in the territory of your very OWN GUILD FORTRESS. Unlock new hero classes, strengthen existing ones, and gain access to an arsenal of fierce techniques.
• REGULAR UPDATES! The game has been supported and actively developed for a long period of time. The game’s creator works in close contact with the community and dedicated players to ensure a high-quality experience for everyone.

Pocket Rogues contains many different dungeons, each with its own unique loot and monsters. A wide variety of classes and dozens of specializations allow you to take alternative approaches to the game’s numerous boss battles, and each will test your skill in a new way. Add in Pocket Rogue’s traditional RPG components, such as character progression and exploration, and you will never feel bored!

“For many centuries, a dark dungeon has called to hapless travelers, whispering secrets and promising priceless treasure. None who enter have ever returned, and rumor says that each met an unspeakable fate at the hands of a true Evil. These gloomy legends, of course, only entice new adventurers to try their luck in the depths, eager for glory, fame, and riches beyond imagination. What are you waiting for? It’s time to become one of them!”

ULTIMATE version of the Pocket Rogues is already available!
https://itunes.apple.com/app/pocket-rogues-ultimate/id1316150324?mt=8

> Discord (Eng): https://discord.gg/nkmyx6JyYZ
> Facebook (Eng): http://www.facebook.com/PocketRogues

For all questions, you can also contact the developer directly: ethergaminginc@gmail.com

What’s New

Version 1.37.1

[ITEMS]
- Added 4 new artifacts
[GAMEPLAY]
- An additional 30 types of monsters are now available for daily "Hunting" quests
[MISC]
- New tips have been added to the loading screen
- Tooltips for damage and defense types have been edited
- In the character's stats in the dungeon, the specific damage absorption value is now displayed next to each type of defense (in the case of physical defense, this value is averaged for all types of physical damage)
- The mention of duration has been removed from temporary effect descriptions (now it is displayed next to the effect's name)
[BALANCE]
- The defense point threshold required to reach 90% reduction in physical damage has been halved and is now closer to the values before update 1.37. Each unit of physical armor is now more effective (this also applies to enemies)
- Each upgrade to the pet's defense additionally increases its resistance to all types of magical and elemental damage by 1%
- Updated resistance parameters for different types of damage for pets, as well as defense types
- Reduced the impact of level on the max HP of all creatures
- Reduced the impact of level on the max HP of high-level bosses and monster champions
- Reduced damage and max HP for all types of Statue-Guardians
- Monster enhancements such as "Ancient," "Explosive," and others now significantly less reduce the combat speed of creatures
- Creatures with the "Vampirism" effect can no longer heal by attacking undead or mechanisms
- All creatures that become "shadows" are now considered undead
- Increased the delay between damage ticks for the "Fire Breath" and "Steel Whirlwind" skills; however, the delay before the first damage tick for these skills has been reduced
- Reduced the initial attack area for "Steel Whirlwind" (from 175% to 150% at level 12) and "Crimson Harvest" (from +3% per level to +2% in uncharged form and from +8% per level to +4% per level in charged form), and reduced the bonus to the area for "Battle Madness" for killing an enemy (from 4% to 3%)
- Slightly increased the range of the "Breath of Death" skill (from 5 to 6 meters)
- The "Disease Suppression" effect is now stronger (reduces the duration of negative effects by 20% instead of 15%); the effect icon has been changed
- Skills such as "Barrier," "Vow of Sanctity," and others now do not directly alter the MP regeneration modifier upon use (previously, the higher your MP regen in a normal state, the faster it depleted when using these skills), but instead reduce it by a specific amount. Now, with a sufficiently high MP regen value (thanks to Mind and items), mana can recover even while using these skills
- Any hit taken while using "Barrier" now consumes at least 2 MP
- Updated the skills tied to many types of weapons, and for some, the target attribute upon skill replacement has been changed
- Effects that increase the attack area (e.g., the 'Coil of Rope' artifact) now apply to skills that attack in a straight line ('Breath of Death,' Hunter's lunges)
- The effect of the 'Spark of Restoration' equipment has received a more detailed description; its effectiveness has been increased (from +0.2 HP/s to +0.3)
[FIXES]
- Weapon speed and character Agility did not affect the frequency of periodic damage from skills like "Fire Breath," "Steel Whirlwind," and "Breath of Death"
- Triggering a trap rune that summons Captured Souls in a narrow corridor could cause the game to crash
- Fixed vibration when playing with a gamepad and on mobile devices
- The 'Steel Whirlwind' skill did not deal damage at level 7
- The "Barrier" skill did not display the property of dealing damage upon deactivation, which is unlocked at level 25

Ratings and Reviews

5.0 out of 5
2 Ratings

2 Ratings

App Privacy

The developer, Alexej Leonydov, indicated that the app’s privacy practices may include handling of data as described below. For more information, see the developer’s privacy policy.

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