In the delightfully difficult, retro-flavoured Reed 2, you play a big-eyed, catlike critter. A glitchy supercomputer gives you a dubious mission: deliver a flash drive to a mysterious developer hiding deep in a death-trap-filled dungeon. No sweat!
OK, maybe some sweat. Vault over pits filled with deadly spikes, skirt around whirling saw blades and nimbly dodge arrow traps as you venture from chamber to chamber in this temple of doom.
Collect floating cubes to unlock each level’s exit, but be wary of the creepy, dead-eyed chickens that snuff you out with a single touch. Oh, and don’t linger too long on the tiny floating platforms – most of them crumble into dust after a second or two.
So, yes, you will die in Reed 2. Many times. But with tight and responsive controls, beautifully animated visuals and a haunting score, it keeps luring you back. Death is just a learning experience.
Replaying levels is part of Reed 2’s process, as you mentally map out each room’s obstacles. Before long, you’ll be double-jumping into the tiny gap between rows of spikes, then leaping away just as an arrow trap in the ceiling spits out its pixelly projectile. You’ve become one with the game. And it feels fantastic.