Finger3D 4+

Gianluca Natalini

ออกแบบมาสำหรับ iPhone

    • ฿99.00

ภาพหน้าจอ iPhone

คำอธิบาย

"Finger3D" trasforma il tuo dispositivo in un modellatore tridimensionale mobile.
Con "Finger3D" potrai realizzare qualunque forma/oggetto/modello tridimensionale, modellando gli oggetti 3D direttamente con le dita delle tue mani.
Avrai a disposizione le primitive geometriche tridimensionali (sfere, cilindri, coni, cubi, piani, superfici, dischi, curve, ecc...) tipicamente utilizzate nei modellatori tridimensionali per PC o MAC.
Potrai gestire i parametri relativi all'illuminazione (es. posizione lampada), il materiale (es. colore materiale, textures), la trasparenza degli oggetti, ecc...
Potrai navigare il mondo 3D utilizzando le dita delle tue mani... avrai a disposizione la vista tridimensionale (3D), la vista dall'alto (Y UP), da destra (X UP), frontale (Z UP).
Potrai modellare gli oggetti, scalarli, spostarli, ruotarli, spostare i vertici selezionati con le tue dita o utilizzare il puntatore sferico azzurro di selezione tridimensionale per trascinare i vertici selezionati.
Potrai posizionare velocemente il puntatore tridimensionale nello spazio utilizzando le tre coordinate X, Y, Z o utilizzando le frecce di posizionamento del puntatore (lungo gli assi X, Y, Z).
La dimensione degli oggetti tridimensionali può essere definita utilizzando, in fase di inserimento, il controllo "POINTER RADIUS" del puntatore sferico o successivamente utilizzando la funzione SCALE (in modalità di editing).
Tramite il controllo "POINTER RADIUS" potrai selezionare uno o più vertici / oggetti / facce; aumentando le dimensioni del "POINTER RADIUS" potrai selezionare più componenti.

Strumenti di modellazione tridimensionale:
0) CHARACTER MODELING using BACKGROUND IMAGES
1) MODELLARE con le dita: muovere i vertici toccati trascinando il dito sullo schermo
2) SUBDIVIDE: dividere una o più facce in 4 o più facce ciascuna
3) EXTRUDE: estrusione perpendicolare o obliqua di facce o vertici (direzione di estrusione: dal centro della faccia selezionata al centro del puntatore tridimensionale o lungo i tre assi X,Y,Z)
4) SMOOTH: utile per disegnare montagne
5) VLINK: unisce i vertici all'interno del puntatore tridimensionale spostandoli al centro del puntatore stesso (utile per realizzare punte, becchi di animali, parti anteriori di aerei, ali, ecc...)
6) COPY/PASTE
7) COPY MIRROR
8) ERASE VERTICES / FACES
9) FACES EDITING / VERTICES EDITING
10) REVOLVE
11) REVOLVE "SPIN"
12) REVOLVE "BASE FACE" (per creare personaggi con un click)
13) MOVE
14) Viste 3D e 2D
15) SMOOTH SHADING, FLAT SHADING, WIREFRAME
16) GROUP/UNGROUP
17) UNDO/REDO
ecc…

Il modello potrà essere salvato manualmente o automaticamente, esportato nel formato OBJ+MTL per poi essere inviato via email o caricato all'interno dei comuni modellatori tridimensionali per PC o MAC (es. Maya 3D, Blender, ecc...).

RENDERING: l'immagine JPG/PNG generata secondo la politica "render what you see" verrà salvata nel photo album del dispositivo (o potrà essere inviata via e-mail se necessario).

Proiezioni: ORTOGRAFICA e PROSPETTICA.

Il "Projects Archive“ permette il salvataggio, la gestione, il caricamento e la fusione di progetti.

La possibilità di applicare texture fotografate (con la fotocamera del dispositivo) al modello 3D vi daranno la sensazione di lavorare con modelli 3D reali.

La grafica tridimensionale è stata realizzata interamente in OPENGL; il prodotto sfrutta quindi l'accelerazione grafica utilizzata nei videogiochi per PC.

Utile per ogni tipo di utilizzo: per Ingegneri (informatici, meccanici, elettronici, chimici), Architetti (design e rendering), Chimici (design di molecole), Astronauti, Astronomi, Designers, Registi, Videogamers, Biologi, Interior Designers, ecc...

Finger3D è stato disegnato per lavorare anche assieme a FingerCAD: potrai modellare in un mondo 3D un disegno iniziato con un CAD 2D, applicare textures al modello 3D, esplorarlo con la visuale in prima persona (3D CAD VIRTUAL REALITY), e creare immagini realistiche utilizzando la procedura di rendering.

มีอะไรใหม่

เวอร์ชัน 4.2.1

* Minor bugs fixed
TEXTURES:
* Added the ability to assign a texture to the selected faces of the 3D objects
* The 3D model is displayed using the texture also during the exploration / visualization of the 3D model (to enable or disable the TEXTURE visualization: double tap the screen with two fingers in 3D SPACE mode)
* Added the ability to choose the quality for the texture's image (in pixels) and the ability to “repeat” or “scale to fill” the textures on the selected faces of the 3D objects
* Added the ability to choose the vertical number of texture to apply to the walls exported by FingerCAD (useful for example to draw tiled bathrooms using .jpg and .png images for the textures - photo album's image textures): the horizontal repeat number of textures will be automatically calculated (so, You can scale the model and the system will automatically calculate for You the horizontal repeat number for the textures)
* Added the ability to use semitransparent textures (alpha channel used for the textures)
* Smooth shading for the texture
* New ground texture (You can now set the repeat number for the ground texture and its image quality in pixels)
* New visualization algorithms for the "sky" and "background images" textures (high quality and high visualization performances)
SHOT A PHOTO AND USE IT AS A TEXTURE FOR YOUR 3D MODEL:
* Added the “image picker for textures” to pick the image for the texture from the device’s photo albums
ILLUMINATION:
* New algorithms for the scene illumination, for the color 3D models and for the textures (fixed some bugs of visualization of the colors during zoom out)
* Added a sun light and an adjustable spot light
3D MODELING AREA:
* Full screen visualization mode
FACE MODELING (MODELING ON):
* New face modeling algorithms (fixed some bugs)
MODELING (EDIT ON):
* Added the ability to move only the selected part of an object at a certain distance (using the "MOVE+" and "MOVE-" buttons)
EXTRUDE:
* New extrude routines along X, Y, Z axis (with a selectable extrude distance)
FLAT SHADED or WIRED FRAME visualizations:
* Added the FLAT SHADED and WIRED FRAME visualizations for EDIT ON and MODEL ON modes (to choose FLAT SHADED or WIRED FRAME: double tap the screen with two fingers in EDIT ON or MODEL ON modes)
NORMALS CALCULATION:
* Fixed many bugs for the calculation of normals for: circle, sphere, cylinder, cone
UNDO / REDO:
* Added the undone and redone buttons
OBJ+MTL and TEXTURE archive:
* Added the “OBJ + MTL” and the “TEXTURE” filters
UNGROUP:
* New ungroup algorithm (optimized and fixed some bugs)
PERFORMANCES:
* The source code was optimized to reach high performances for the refresh rate, also when the texture is used for the materials of the 3D objects

ความเป็นส่วนตัวของแอป

นักพัฒนาแอป Gianluca Natalini ได้ระบุว่าแนวปฏิบัติด้านความเป็นส่วนตัวของแอปอาจรวมถึงการจัดการข้อมูลตามที่อธิบายไว้ด้านล่างสำหรับข้อมูลเพิ่มเติม ให้ดูที่ นโยบายความเป็นส่วนตัวของนักพัฒนา

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