Fracter is a game that somehow manages to capture the sense of foreboding you get when you’re groping along a dark corridor to find a light switch and elevate it into an engaging, thoughtful and enjoyable experience.
In this isometric puzzler you play a woman lost in a dark labyrinth, seeking the fractured parts of her inner light that have scattered behind a series of doors.
Fracter’s gameplay is intuitive and the environmental puzzles ease you in. But after three or four you’ll find the complexity increases exponentially and the environments get considerably larger.
You move around the world using an on screen joystick which, just like a physical one, can be manipulated to sneak or run. There’s also some action to add urgency to your puzzle solving.
Around the labyrinth you’ll spy creepy creatures unnervingly shuffling and scuttling in the shadows.
You don’t have any weapons to defend yourself which makes the moments when you sneak around them all the more tense. When there are light sources around, you can use them to destroy these enemies or to block off an area so that they can’t reach you.
The game’s monochrome visuals serve to tell a story as well as create an atmosphere. It’s a world that's both melancholy and hopeful – and although you can barely see what's around you, the mystery of it all will pull you forward.
Though there’s a narrative to unravel it's ambiguous and it’s up to you to be a bright spark and interpret it for yourself.