CavernSeer 4+

Samuel Grush

    • Gratuit

Captures d’écran

Description

Designed for cave and shelter surveying, CavernSeer leverages the LiDAR scanner of the 2020 iPad Pro and the iPhone 12 Pro, and RealityKit's scene reconstruction, to generate relatively-accurate 3D meshes of real-world spaces and render them in various convenient ways.

### App Usage ###

All iOS/iPadOS 14 devices can run the app and view existing scans shared by others, but devices with a LiDAR scanner (currently iPhone 12 Pros and newer iPad Pros) can capture new scans.

### Viewing ###

Scans created by the user or imported from elsewhere will appear in the "Scan List" tab, which lists out the names and the starting photo of the scan.

Selecting a scan displays the start and end photos (if available), *export* options for the scan file as well as a plaintext .OBJ render, as well as the following:
* Advanced - underlying information about the scan.
* 3D Render - a 3D perspective rendering view navigable based on the setting "3D render interaction mode".
* Plan Projected Render - a "top-down" orthographic projection complete with scale bar. Defaults to north-up. The height control allows for raising or lowering the camera to show or hide obstructions.
* Elevation Projected Render - a "side-view" orthographic projection with scale bar, compass, and various controls. The angle controls change the direction the camera is facing relative to magnetic-north. The depth control is similar to the plan-projected height control, allowing for pushing the camera through obstructions.
* Cross Section Render - an elevation projection (see above) with an inset plan-projection indicating the position and size of the camera, and a switch for making the camera "depth-of-field" 1-meter deep to create a cross-section slice.

All of the renders support high-resolution screenshots scaled to higher detail than the device itself.

### Scanning ###

Devices with a LiDAR scanner can capture new scans in the "Scanner" tab.

Pressing the center button starts a scan, after which you can enable Apple's debugging overlays, either showing _Debug_ information or a _Mesh_ preview which displays the currently captured mesh on screen, as well as enabling the device's flashlight.

Clicking the center button again will complete and save the scan, which will appear in the scan list.

### Settings ###

* Three settings for mesh color change the way that the meshes in the various viewers are displayed.
* Switch for changing between meters and decimal-feet in any distance contexts.
* Setting for changing the interaction mode in the 3d Render view. The recommended option is "Orbit angle mapping".
* Debugging options where appropriate.

Nouveautés

Version 0.3.2

### ScanFile v2 ###
- serialized contents are no longer tied to platform-dependent types.
- openable on macOS.
- v1 files are upgradable to v2 files.
- can now be copied and renamed, will allow for future mutation-copy functionality.
### New Features ###
- Start and end snapshots can now be exported from the app by long-pressing on them.
- Added button to renders that shows/hides backsides of meshes; previously backsides were always transparent (known bug #37: this often breaks in the cross-section render).
### Reworks/Fixes ###
- iOS 15 broke retrieval of meshes from getCurrentWorldMap, now finally fixed.
- lots of investigation into memory leaks/safety.
- using common general render model for all renders for simplicity.

Confidentialité de l’app

Le développeur Samuel Grush a indiqué que le traitement des données tel que décrit ci‑dessous pouvait figurer parmi les pratiques de l’app en matière de confidentialité. Pour en savoir plus, consultez la politique de confidentialité du développeur.

Données non collectées

Le développeur ne collecte aucune donnée avec cette app.

Les pratiques en matière de confidentialité peuvent varier, notamment en fonction des fonctionnalités que vous utilisez ou de votre âge. En savoir plus

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