Findel EaRL AR 4+

Program EaRL through AR worlds

Findel Education Limited

Designed for iPad

    • Free

Screenshots

Description

Explore new worlds with the Findel EaRL Augmented Reality App. This app offers coding challenges to complete to unlock exciting augmented reality elements.

Download the app use the demo and see the AR, then if you want to experience the challenges you can purchase EaRL 2 and one of our AR mats from the Hope website, www.hope-education.co.uk.

Developed to achieve the objectives of the computing national curriculum, students can work independently, in pairs, or in groups. To complete a challenge, open the app and select which mat you want to use. Select which challenge you would like to complete and follow the instructions on the screen. Follow the instructions to get EaRL to where each step of the challenge asks. Once the correct grid number is written in the app, the challenge will show the AR or move on to the next step.

Each of the Treasure Island and Town mats includes 6 exciting in-app challenges and 5 life-like AR elements.

Treasure Island
Program EaRL to adventure around the island, hopefully finding the buried treasure. Challenges include: Discover New Species, Whale Rescue, Fix the Bridge, Find the Hidden Treasure, Back to the Ship, and Sea Exploration. The AR elements included are: Pirate ship, Whale, Fixing the bridge, and Treasure chest.

Town
Program EaRL to explore real-world scenarios as you navigate E.a.R.L around the city!
Challenges include: Guided Tour, Let’s Buy Ice Cream, School Day, Dog Walk, School Trip, and Time to Fly Home. The AR elements included are: Aeroplane, Ice cream, Dinosaur skeleton, and Dog.

The challenges are suitable for both KS1 and KS2 and can be adapted to suit different ability levels.

Reasons to love:
Teaches directional language and compass directions to improve geographical skills.
Use EaRL to create engagement in your lessons by providing a deeper learning experience through a multi-sensory approach.
Develop the programming skills of your KS1 or KS2 classes and prepare them for the digital future ahead of them.
Learning outcomes:
Understand what algorithms are, how they are implemented as programs on digital devices, and that programs execute by following precise and unambiguous instructions.
Debug simple programs whilst using logical reasoning to predict the behavior of simple programs. 

App Privacy

The developer, Findel Education Limited, indicated that the app’s privacy practices may include handling of data as described below. For more information, see the developer’s privacy policy.

Data Not Collected

The developer does not collect any data from this app.

Privacy practices may vary based on, for example, the features you use or your age. Learn More

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