Hashi:Linkdoku Bridges Puzzle 4+

建明 顾

    • 5,0 • 1 Oy
    • Ücretsiz
    • Uygulama İçi Satın Alımlar Sunar

Ekran Görüntüleri

Açıklama

In Hashiwokakero(hashi, chopsticks, bridges) you are the king of the islands, and your job is to connect the islands according to their populations – small islands need only one bridge (it says 1 in the island), and larger islands need more bridges (the number in the island). Then remember that this is all one kingdom, yours, so you must make it possible for all the citizens to travel between all the islands. Also known as Bridges/Chopsticks



RULES:
1. Connect islands (the circles with numbers) with as many bridges as the number in the island.
2. There can be no more than two bridges between two islands.
3. Bridges cannot go across islands or other bridges.
4. The bridges will form a continuous link between all the islands.



Features:
* 720 free Classic hashi puzzles
* Extra 480 bonus puzzles published free each month
* Multiple sizes, from 6x9 to 14x21
* Connectable Island hint
* Highlights connected islands
* Undo / Redo
* Automatically saved
* Snapshots for complex puzzles
* Backup & restore puzzle progress to Cloud
* Multiple beautiful themes
* Multiple languages support
* Timer



Solution methods:
Solving a Hashiwokakero puzzle is a matter of procedural force: having determined where a bridge must be placed, placing it there can eliminate other possible places for bridges, forcing the placement of another bridge, and so on.

An island showing '3' in a corner, '5' along the outside edge, or '7' anywhere must have at least one bridge radiating from it in each valid direction, for if one direction did not have a bridge, even if all other directions sported two bridges, not enough will have been placed. A '4' in a corner, '6' along the border, or '8' anywhere must have two bridges in each direction. This can be generalized as added bridges obstruct routes: a '3' that can only be travelled from vertically must have at least one bridge each for up and down, for example.

It is common practice to cross off or fill in islands whose bridge quota has been reached. In addition to reducing mistakes, this can also help locate potential "short circuits": keeping in mind that all islands must be connected by one network of bridges, a bridge that would create a closed network that no further bridges could be added to can only be permitted if it immediately yields the solution to the complete puzzle. The simplest example of this is two islands showing '1' aligned with each other; unless they are the only two islands in the puzzle, they cannot be connected by a bridge, as that would complete a network that cannot be added to, and would therefore force those two islands to be unreachable by any others.

Any bridge that would completely isolate a group of islands from another group would not be permitted, as one would then have two groups of islands that could not connect. This deduction, however, is not very commonly seen in Hashiwokakero puzzles.

Determining whether a Hashiwokakero puzzle has a solution is NP-complete, by a reduction from finding Hamiltonian cycles in integer-coordinate unit distance graphs. There is a solution using integer linear programming in the MathProg examples included in GLPK. A library of puzzles counting up to 400 islands as well as integer linear programming results are also reported.

Yenilikler

Sürüm 4.5.0

+ July 2023 update package
+ Imporvements and fixes

Oylar ve Yorumlar

5,0/5
1 Oy

1 Oy

Firizbiyır ,

Nice implementation

Easy to play. Lots of free puzzles and lots of fun.

Uygulama Gizliliği

建明 顾 adlı geliştirici, uygulamanın gizlilik politikasına göre verilerin aşağıda açıklandığı gibi işlenebileceğini bildirdi. Daha fazla bilgi için geliştiricinin gizlilik politikası bölümüne bakın.

Sizi İzlemek İçin Kullanılan Veriler

Şu veriler, diğer şirketlere ait uygulamalarda ve web sitelerinde sizi izlemek için kullanılabilir:

  • Kimlik Tanıtıcılar

Sizinle İlişkilendiri­len Veriler

Şu veriler toplanabilir ve kimliğinizle ilişkilendirilebilir:

  • Kimlik Tanıtıcılar

Sizinle İlişkilendiril­me­yen Veriler

Şu veriler toplanabilir ancak kimliğinizle ilişkilendirilmez:

  • Kullanım Verileri
  • Tanılar

Gizlilik uygulamaları, kullandığınız özellikler veya yaşınız gibi faktörlere göre değişiklik gösterebilir. Ayrıntılı Bilgi

Destekledikleri

  • Game Center

    Arkadaşlarınıza meydan okuyun, puan cetvelleri ve başarıları denetleyin.

Bu Geliştiricinin Diğer Uygulamaları

SlitherLink: Loop Linkdoku
Oyunlar
Nonogram - Picross puzzle
Oyunlar
Tents and Trees
Oyunlar
NumberLink-Dots Connect Puzzle
Oyunlar
LogicBrain(Puzzle games)
Oyunlar
Five Tiles Match - Lines 98
Oyunlar

Diğer Beğenebilecekleriniz

Hashi: Bridge Building Puzzle!
Oyunlar
Hashi: Bridges
Oyunlar
Hashi Solver
Oyunlar
Hashi Puzzle
Oyunlar
Bridge it On!
Oyunlar
Slitherlink Weekly
Oyunlar