Live Link Face 4+
For Unreal Engine
Unreal Engine
-
- Free
Screenshots
Description
Live Link Face for effortless facial animation in Unreal Engine — Capture performances for MetaHuman Animator to achieve the highest fidelity results or stream facial animation in real time from your iPhone or iPad for live performances.
Capture facial performances for MetaHuman Animator:
- MetaHuman Animator uses Live Link Face to capture performances on iPhone then applies its own processing to create high-fidelity facial animation for MetaHumans.
- The Live Link Face iOS app captures raw video and depth data, which is ingested directly from your device into Unreal Engine for use with the MetaHuman plugin.
- Facial animation created with MetaHuman Animator can be applied to any MetaHuman character, in just a few clicks.
- This workflow requires an iPhone (12 or above) and a desktop PC running Windows 10/11, as well as the MetaHuman Plugin for Unreal Engine.
Real time animation for live performances:
- Stream out ARKit animation data live to an Unreal Engine instance via Live Link over a network.
- Visualize facial expressions in real time with live rendering in Unreal Engine.
- Drive a 3D preview mesh, optionally overlaid over the video reference on the phone.
- Record the raw ARKit animation data and front-facing video reference footage.
- Tune the capture data to the individual performer and improve facial animation quality with rest pose calibration.
Timecode support for multi-device synchronization:
- Select from the iPhone system clock, an NTP server, or use a Tentacle Sync to connect with a master clock on stage.
- Video reference is frame accurate with embedded timecode for editorial.
Control Live Link Face remotely with OSC or via the MetaHuman Plugin for Unreal Engine:
- Trigger recording externally so actors can focus on their performances.
- Capture slate names and take numbers consistently.
- Extract data for processing and storage.
Browse and manage the captured library of takes:
- Delete takes within Live Link Face, share via AirDrop.
- Transfer directly over network when using MetaHuman Animator.
- Play back the captured video on the phone.
What’s New
Version 1.3.2
- Adds official support for the iPhone 15 series of devices
- Fixes bug where the app would sometimes fail to request camera permissions
- Fixes issue where recorded MetaHuman Animator takes would sometimes fail to be imported to Unreal Engine due to an incorrect number of audio channels
- Improves support for devices that only support 30 FPS ARKit capture
Ratings and Reviews
Not working
İt was working fine , than started working randomly , but Now , completely gone. Not working anymore.
Head rotation now working
great app but last update broke head rotation pls fix :(
Blinking
Please, fix blinking dependency and head rotation. Then I blink, the head rotation is recorded (Barely noticeable). It is looking strange.
Also, please, add some filters to curves. Unreal Engine filters working bad for my experience. Add preview with wire (for exported data), before export data I want to view how head rotate and so on.
Thank you.
App Privacy
The developer, Unreal Engine, indicated that the app’s privacy practices may include handling of data as described below. For more information, see the developer’s privacy policy.
Data Not Collected
The developer does not collect any data from this app.
Privacy practices may vary based on, for example, the features you use or your age. Learn More
Information
- Provider
- Epic Games International, S.a.r.l.
- Size
- 11.1 MB
- Category
- Graphics & Design
- Compatibility
-
- iPhone
- Requires iOS 16.0 or later.
- iPad
- Requires iPadOS 16.0 or later.
- Languages
-
English, Japanese, Korean, Simplified Chinese
- Age Rating
- 4+
- Copyright
- © 2023 Epic Games, Inc.
- Price
- Free