Tic Tac Toe -Noughts and cross 4+
Softnoesis
iPad için tasarlandı
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- Ücretsiz
Ekran Görüntüleri
Açıklama
Synonyms of this game name:
- Tick-tack-toe, tic-tac-toe, tick-tat-toe, or tit-tat-toe (United States, Canada)
- Noughts and crosses or naughts and crosses (United Kingdom, Republic of Ireland, Australia, New Zealand, South Africa, Zimbabwe)
- Exy-ozys, xsie-osies (verbal name only) (Northern Ireland)
- Xs and Os (Egypt, Republic of Ireland, Canada, Zimbabwe)
More detailedly, to guarantee a draw, O should adopt the following strategies:
If X plays corner opening move (best move for them), O should take center, and then an edge, forcing X to block in the next move. This will stop any forks from happening. When both X and O are perfect players and X chooses to start by marking a corner, O takes the center, and X takes the corner opposite the original. In that case, O is free to choose any edge as its second move. However, if X is not a perfect player and has played a corner and then an edge, O should not play the opposite edge as its second move, because then X is not forced to block in the next move and can fork.
If X plays edge opening move, O should take center, and then follow the above list of priorities, mainly paying attention to block forks.
If X plays a center opening move, O should take the corner, and then follow the above list of priorities, mainly paying attention to block forks.
When X plays corner first (best move for them), and O is not a perfect player, the following may happen:
If O responds with a center mark (best move for them), a perfect X player will take the corner opposite the original. Then O should play an edge. However, if O plays a corner as its second move, a perfect X player will mark the remaining corner, blocking O's 3-in-a-row and making their own fork.
If O responds with a corner mark, X is guaranteed to win, by simply taking any of the other two corners and then the last, a fork. (since when X takes the third corner, O can only take the position between the two X's. Then X can take the only remaining corner to win)
If O responds with an edge mark, X is guaranteed to win, by taking center, then O can only take the corner opposite the corner which X plays first. Then X can take a corner to win.
Yenilikler
Sürüm 1.2
-- iOS 17 upgraded.
-- UI improved as per new iOS version
Uygulama Gizliliği
Softnoesis adlı geliştirici, uygulamanın gizlilik politikasına göre verilerin aşağıda açıklandığı gibi işlenebileceğini bildirdi. Daha fazla bilgi için geliştiricinin gizlilik politikası bölümüne bakın.
Veriler Toplanmaz
Geliştirici, bu uygulamadan herhangi bir veri toplamaz.
Gizlilik uygulamaları, kullandığınız özellikler veya yaşınız gibi faktörlere göre değişiklik gösterebilir. Ayrıntılı Bilgi
Bilgi
- Sağlayıcı
- Softnoesis
- Boyut
- 28,7 MB
- Kategori
- Oyunlar
- Uyumluluk
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- iPhone
- iOS 12.0 veya üst sürümünü gerektirir.
- iPad
- iPadOS 12.0 veya üst sürümünü gerektirir.
- iPod touch
- iOS 12.0 veya üst sürümünü gerektirir.
- Mac
- macOS 11.0 veya üst sürümünü ve Apple M1 veya üzeri çipe sahip bir Mac gerektirir.
- Apple Vision
- visionOS 1.0 veya üst sürümünü gerektirir.
- Diller
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İngilizce
- Yaş Sınırı
- 4+
- Telif Hakkı
- © Softnoesis
- Fiyat
- Ücretsiz