Hex of Steel 4+

Valentin Lievre

    • 4.0 • 1 則評分
    • $150.00

簡介

WARNING: Older devices will not be able to run the biggest scenarios. You need a device with good GPU/CPU performances in order to run those, it is hard to tell which iPad/iPhone can or cannot run those. iPhone X (Any 2017 device) and above should run those fine. You will still be able to play any of the campaign scenarios with any device, there is a hundred of them (or play in multiplayer).

Hex of Steel is a refreshing WWII wargame covering all fronts featuring a certain amount of original mechanics. Fight in solo against finally a decent AI throughout Europe, Africa or the Pacific, or against a friend in the cross-platform PBEM multiplayer.

Embark on a gaming journey that started with just 53 euros from Kickstarter and a dream! "Hex of Steel" is not just another wargame; it's a testament to determination and passion.

Key Features that Set "Hex of Steel" Apart:
• Adaptive AI that Never Cheats.
• Explore Gigantic Scenarios Spanning Europe, North Africa, Pacific, and more.
• No Turn Limits, No Unit Limits (Can be changed).
• Cross-Platform Multiplayer (PC/Mobile).
• Play with Standard Unit Representation or NATO Icons.
• Capture and Deploy Almost Any Unit in Your Army.
• Engage in Branched Campaigns with Core Units – Shape Their History Throughout the Campaign.
• Diplomacy that Adds Depth to Strategy (Wars, Alliances, Truces).
• Over 50 Policies to Personalize Your Gameplay – Choose Doctrines, Occupation, Conscription, and More!
• Unleash Your Creativity with Multiple Editors: Tiles, Units, Countries, and Scenarios.
• Random Scenario Generator (Work in Progress) for Endless Challenges.
• Experience Dynamic Weather with Stunning Sound and Graphics Effects.
• Dive into a World of Unique and Optional Mechanics – Explore Limitless Possibilities!

Absolutely no paid content / in app purchases!

Don't miss your chance to immerse yourself in the ultimate wargaming experience – "Hex of Steel" awaits your strategic brilliance!

新內容

版本 7.4.0

ADDED
• New 'political map' overlay. At the push of a button, you can show/hide it. Combined with the keybind to hide units, you have full control over what's shown/hidden. It does not contain country names yet, I have thought about adding it but still cannot find any way to calculate where the name would be shown (for countries with colonies or with territories across sea).
• New policy category: National Focuses.
• Few new policies to go under that new category: Industrial overtime, Aggressive Propaganda, Military Scientists, Army Training, Resistance Suppression, Construction Engineering, • Commanders development program. Description is available in game :) The goal for this new category was to be more useful late game, to have something where you could have your • HQ points spent on a per turn basis automatically. Some of these policies do require a sacrifice of 1 HQ point per turn.
• New other policies: Bigger command centers, Highlands experts.
• Possibility to completely hide the in game UI by pressing F10 (+ new keybind).
• Possibility to assign/change a country's ideology in the map editor.
• AT infantry to Greece.
• AA units to Turkey.
• Basic AA and artillery to baltic states.


CHANGED
• Multiplayer compatibility -> 7.4.0.
• Economy / Occupation policies and income modifiers did not work as intended when a tile was occupied (modifiers applied on wrong value).
• Made policies lighter (data wise). Will make some late game save files a tad lighter/smaller.
• Increased Commanders units upkeep by quite a lot when playing with policies ON (15 upkeep vs 1 upkeep).
• Slightly changed the player slots setup in the map editor settings.
• Now showing the max cap of HQ points in both the store and the policies menu.
• Changed the 'map' button action to toggling the political map. I have disabled the old 'strategic' map.
• I have removed the hardcoded 'Winter fighting bonus' for the Northern countries, and instead, made it free for them to pick the Winter Soldiers military tactics policy.
• Political unit option no longer add an extra production turn.
• Mountaineer unit option now adds an extra production turn.
• Mountaineer option is now available for small AT guns and artillery guns.
• Several buildings graphics (Coastal batteries, factory, refinery).
• Supplies amount per tile penalty with complex supplies setting.
• Estonia country revamp (geography) on Europe scenarios.
• Latvia country revamp (geography) on Europe scenarios.
• Lithuania country revamp (geography) on Europe scenarios.
• Added missing naval convoy routes in Europe scenarios (other than 1939).
• Reduced a bit the AI's purchase rate of commanders.


FIXED
• Tile info displayed with mouse hovering would not display the right amount of income production if the amount was modified in the editor (on a per tile basis).
• AI buying too many AT infantry even when not needed.
• Changing faction in the diplomacy menu did not provoke a refresh of the income summary.
• Units with 0 movement points would not turn 'dark' once they had attacked (indicating they are out of actions). Example: Coastal batteries.
• Newly deployed units would not be darkened unless selected and unselected (force refresh).
• Units on small islands could not resupply if a single enemy was nearby.
• Trench tiles if set as VP when captured would yield a 'no translation' notification.

評分與評論

4.0(滿分 5 分)
1 則評分

1 則評分

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