Alone in a frozen wasteland with no memory of how he got there, a lost adventurer’s only hope is his last line of communication – to YOU! Guide him to safety and help him find his identity in this gripping story of survival. Your choices shape the story as you play!
3 Minute Games has partnered with Eipix Entertainment for the next installment of the critically-acclaimed Lifeline series. Lifeline: Whiteout introduces a brand new character, V. Adams! Play on the go with real-time notifications sent to your device or check in with V. Adams throughout your day – waiting for the bus, eating lunch, before bed!
Decisions can have a profound effect. Finish the game and then play again to discover a whole new story when you make different choices.
WATCH US: http://www.youtube.com/c/LifelineGame
Praise for Lifeline:
“This is the best game on the Apple Watch.” – Time.com
“I’ve played many games that I find engrossing, but Lifeline may be one of the first that changed the way I thought about my daily routine, which leapt off the screen and became a part of my lived experience.” - Eli Cymet, Gamezebo
“For a few brief hours I cared – really cared – about the fate of a completely fictional character. I don’t think any other game I’ve played has made me feel that way before.” - Matt Thrower, PocketGamer
In this update:
• Now available in Spanish and Italian!
Thanks for the continued feedback and support, and happy gaming!
If you like this game, please consider taking a moment to rate/review it.
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《Lifeline》系列為大家帶來幾部創新與互動的文字冒險遊戲，這次《Whiteout》以白雪茫茫的荒蕪之地作背景，被困在冰天雪地裏的失憶探險家等待著你的救援。玩家藉著與主角 V. Adams 聯繫的互動訊息，幫助命懸一線的他作出決定，以應對突發事件及脫離險境。他的命運就掌握在你的手中，一齊來與他一路上找尋記憶，並揭開真相。
Not as refreshing as the first
Having played the first game, this one somehow felt dull the whole way. I'm not sure if it was the story itself or just me getting numb. With the ingenuity taken out of the equation, it's down to how good the story is, and I find it below average. Too many cliches, predictable characters, plots, and even the twist was too obvious. I hope the next game will have a bit more background story on the world 'we' the players are in, because obviously we are not in the same reality, if that's what the game is trying to achieve. Speaking of which, it might be a good idea to bring more reality into this game? A world that's more in sync with our reality? I remember having that feeling of connection in the first game, but not so much in this one.