Roguelike RPG - HEXA 12+

Sandratra Razafindralambo

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簡介

Explore and battle your way through the vast open world of HEXA. Dive deep into challenging turn-based battles, collect epic gear, and capture monsters to battle at your side.

The twist? Your adventure cannot last longer than 6 minutes. When the timer hits zero, get ready for the fight of your life, no matter where you are or what you're doing.

Your gear and weapons play a crucial role, but HEXA features a clever card system that can make or break your strategy. Light cards and shadow cards create different experiences each and every time you play, putting you in control to craft custom decks, roll different builds and undertake more demanding fights.

HEXA merges 2D RPG gameplay with roguelite elements to deliver a challenging and rewarding adventure where losing is just the start of the game.

Do you have what it takes to embrace the challenge?

新內容

版本 3.0

HEXA 3.0 is a major update that brings several changes:

*** PORTRAIT MODE ***
HEXA goes from landscape to portrait mode! It's now easier to play with only one hand, even on bigger screens. The game has been completely redesigned to support the new orientation, including new position for buttons and a new way to move around the map.

*** NEW ***
- Added a virtual thumbstick to move around the map
- Added new back sprites to all monsters for battles
- Added damage bonus indicator when performing a skill
- Added base damage indicator on skill selection
- Added blue color to icon for monsters captured in current loop
- Added colored border to all modal views on iPad
- Added animated arrows to show where exits are located
- Added puzzle protips to show you how to solve them
- Added max uses indicator to cards at loop start selection
- Added 3 new heal-based cards: Shell, Savior, Protector
- Added 2 new special monsters: Light, Night
- Added 2 new curses: Fuzzy, Twisty

*** CHANGES ***
- A dynamic thumbstick now replaces tap to move
- Fast travel now costs 100 extra golds per zone
- Mazy curse has been removed to avoid OOB issues
- Rare monsters revive timer: 30 -> 19 seconds
- Epic monsters revive timer: 45 -> 22 seconds
- Legendary monsters revive timer: 60 -> 27 seconds

*** BUG FIXES ***
- Fixed a bug where the status bar would block content
- Fixed a bug where duplicate monsters would appear
- Fixed a bug where active cards would not reset
- Fixed a bug where time capsule would not dismiss correctly
- Fixed a bug where Respawn effect would trigger after a lost battle
- Fixed a bug where players would not be rewarded after a boss battle
- Fixed a bug where credits would not appear after the final dialog

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