Still love ‘em, but...
...this one was far more frustrating for me than previous Sato games. And the dilemma for me is that I thought the creativity of the puzzles was better then previous games, but the hiding places for clues were way more obscure and left to chance more than logic. At the risk of a spoiler:
At least 3 clues are in, on or behind things that - tap as I might - only were found by sheer luck, hitting the sweet spot on a wall, chair, etc. As with other games I’ve played by this developer, once the clues are found it’s clear what to do with them. But finding them shouldn’t be left to chance, there should be a little bit more clarity/logic involved.
Pretty Darn Cool!
couldn't put it down until I got to the end. love these. please keep making them. I figure I could take the time to watch the ads since you put so much time into this it seams. Ads are quick in this one and didn't bother me. Job well done.
Not to hard but not to easy as well!
I've played enough escape games to know that you need to check everything. But the puzzles were very entertaining and I love the connections that had to be made to move on. Fantastic, colorful, I love this man's work.