The world's greatest players in your pocket…
Football Manager 2019 Mobile delivers a stunningly slick and realistic management experience, with the world’s most renowned football clubs awaiting your arrival.
Which one will be the first stepping stone in your trophy-laden career? There’s hundreds to choose from 56 leagues across 19 countries.
Will you pick a team blessed with talent or take on a project that needs rebuilt from the bottom up?
All of the world's greatest players are literally in your pocket. Buy and sell them wisely to build a squad of winners and use the new training module to make them better.
The tactics board is where a squad of players become a team. Will you choose tactics to fit your players or find the players to suit your system? Whichever you choose, you’ll find all the tools at your disposal…
When Match Day arrives, you’ll take your place in the top-down digital dugout and watch your starting XI cross the magical white line. As the action unfolds, it's your decisions that will make the difference.
New additions and upgrades elevates FM19 Mobile to new levels ensuring that the 2018/19 season will be one to remember:
BRAND NEW LEAGUES & LICENSES
Russia and China are two brand new destinations to try your luck abroad and the wonderkid-laden Bundesliga is fully licensed for the first time in the series history.
TRAIN TO GAIN
Monitor and drive the improvement of your players like never before with the new, customisable training system. Tighten-up the weak areas and elevate strengths into something truly special, with your staff providing constant updates on where things are going well, and where they could work better.
TRANSFER AND CONTRACT REVAMP
You’ll now negotiate with clubs and players in real-time for a more dynamic and faster experience. New clauses enable you to negotiate buy-back deals and minimum fee releases, while future real-life transfers are included for the first time.
Finally… you can now empower your players to make the shirts their own with the introduction of fully-customisable squad numbering.
For the first time in the series history you’ll see licensed kits peppered throughout the game – and you can even design your very own in the ‘My Club’ mode.
AND MUCH MORE BESIDES...
- Match enhancements – including goal replays and VAR
- Refreshed user interface
- Improved tactical scouting
- In-game editor improvements
© Sports Interactive Limited 2018. Published by SEGA Publishing Europe Limited. Developed by Sports Interactive Limited. SEGA and the SEGA logo are either registered trademarks or trademarks of SEGA Holdings Co., Ltd. or its affiliates. SEGA is registered in the U.S. Patent and Trademark Office. Football Manager, the Football Manager logo, Sports Interactive and the Sports Interactive logo are either registered trademarks or trademarks of Sports Interactive Limited. All rights reserved. All other company names, brand names and logos are property of their respective owners.
Tweaked conditioning, training and happiness
Fixed some issues with transfers
Fixed a couple of crashes
Ratings and Reviews
Love the game, just a few bugs fixes
I’m going to preface this by saying I absolutely love this game. With roughly 120 hours played, I can confidently say that this game is a good purchase. However, I just wanted to address some bugs that I’m hoping the developers will look into. None of these bugs are game breaking, just quality of life improvements. First of all, every season that I start when I sign a new player and have to assign them squad numbers, numbers overlap. By this I mean some players will not show up on the kit/number display as having that number, so when assigning said number to a new player it doesn’t show on the previous player there. Also I wanted to make note of a replay issue, although I’m not sure if it’s a bug or just my in game speed settings. Sometimes replays won’t play, be it an offside goal or an actual goal. But like I mentioned lightly earlier, my game speed settings are set to max speed and commentary with replays, not sure if this has an unintended effect on the replays. However, other than that I can’t think of much else. But I do just want to say that the newest installment of the conditioning patch is much better. My players do actually reach full fitness now when they have had appropriate rest and they don’t completely die after one game. I feel that you guys have struck a healthy balance in this patch and I wanted to say thank you for listening to our feed back.
Worth every single little penny
Usually every new version of this game is a glorified roster update with a few new little perks per version. This time, this game is wholly updated in every metric that mattered at least to me. Starting with the UI, it’s clean, efficient and gives even the most basic and inexperienced managers the tools needed to run a successful club. The amount of clubs you can play as includes full professional league structures in every major soccer playing nation in the world, England, Spain, France, Italy, Germany to name a few and most top flight leagues are fully licensed. I wish they would add USL and NASL to the USA leagues but being able to play as the head coach of the Sounders is good enough for me. The game creates players for teams so that they constantly have talent coming through the ranks and if you want to spend the 8 bucks to purchase the editor you can make those players world class, change all the stats and positions for any player in the world. There is still so much left to cover in this review and I’ve only scratched at maybe a quarter of all the content. Seriously, if you love soccer and management games, this is the game for you. Period. (But seriously SEGA, add the div. 2 leagues as playable for USA)
I thought this would be just a rehash, but there are some key elements here that make this iteration of FMM worth every penny.
Visually, the UI is streamlined with the tabs option, to give that PC look, or you can use the windows. Next, the option for HD interface makes everything look crispy and up to date. Next the color scheme change, while not a game changer, adds a modern and moodier vibe that makes the game feel like it is from, you know, this decade.
Next, the ability to negotiate live makes negotiation less of chore and waiting game and more exciting and realistic. Thank goodness.
The updates to training are good, as now we can pick specific elements of training to focus on which can impact the role we want a player in, and we can control individual intensity levels of regimes to allow for boosts in training... and risk of injury. Also l, a post match menu shows which players are actually improving from playing and which may be stagnant, helping in decisions such as who will keep the team progressing and who is bringing it down.
Lastly, the match time interface is improved with replays and speed sliders, so you don’t miss anything, or if you want to fly through a friendly match.
Overall, thanks SI for making a better version of FMM.
Some ideas: maybe women’s leagues? Also, manager contract negotiations?
- Sega America
- 1.5 GB
Requires iOS 9.0 or later. Compatible with iPhone, iPad, and iPod touch.
- Age Rating
- Rated 4+
- © Sports Interactive Limited 2018
- In-App Purchases
- Manage National Team $0.99
- All Items Bundle $14.99
- In-game Editor $8.99
Challenge friends and check leaderboards and achievements.
With Family Sharing set up, up to six family members can use this app.