1-Bit Rogue: A dungeon crawler RPG‪!‬ 12+

Kan Kikuchi

Designed for iPad

    • 4.5 • 474 Ratings
    • Free
    • Offers In-App Purchases



1-Bit Rogue is a simple roguelike!
It’s a monochrome game featuring super simple retro pixelart!
Features a chiptune soundtrack for that nostalgic PSG sound chip feel!

Game Details:
- A 50-floor randomized dungeon
- Defeat dragons and collect artifacts!
- Weapons decay with use -- if they hit 0, they’ll break!
- Choose from five classes (including a ninja!)
- Also features a final boss and epic ending!

How to play:
- Use the virtual D-pad to move in four directions
- Long-tap to skip a turn
- Use coins to level up
Access the level up menu from the bottom left of the title screen

Dev team:
- Art direction/game design/graphics/sound: Skipmore
- Programming/level design: Kan Kikuchi
- Translation: NEP

What’s New

Version 1.3

This app has been updated by Apple to display the Apple Watch app icon.

Modify ads.

When you purchase "3-bit color mode", remove banner ads and popup ads.
bug fix.

bug fix.

Ratings and Reviews

4.5 out of 5
474 Ratings

474 Ratings

MarbleSwan ,

Just a few things

First off: Great app! It's a small single focus app, that keeps me coming back. Not many apps can do that. If it were made by anyone else, I would play like 3 times & delete it.

I do have some suggestions, from least to most important, here they are:

The exits: I would appreciate it if the staircase rotated so that it would make sense, and not be a staircase facing a wall. The staircase would always be facing the way of the hallways. It's small, but I feel like it would make the game feel more polished.

Variation: As much as I love playing the game, I can only do it a few times a day, and then I come back the next day. Some more variation other than floor layout would be interesting. Maybe secret hidden rooms behind non solid walls? What about legendary varieties of common enemies, that have more health. The ability to add 1 custom weapon that gets added to the pool ofexisting weapons would be neat, and it would always be cool to encounter it. What about a class of character that can walk two frames without causing enemies to have a turn? Lastly, either a melee weapon that can hit two spaces ahead of you rather than one would be awesome.

TheTallRonan ,

Cute but repetitive

This game definitely gets down the feel of a traditional roguelike, with simple controls, permadeth, and an enjoyably tense atmosphere as you try to resource-manage between gold, health, and progress. That’s the game at its best. At its worst it’s grindy and tedious, and sometimes feels unfair. While I’ve definitely died a few times to mistakes I’ve made, too often it feels like you just find yourself in an unwinnable situation: you have no weapon, you’re in a dead-end area, and there’s a monster in the way. It’s kind of annoying to die every time because you took a wrong turn in the maze (or spawned in the wrong place), especially when death means a tedious slog through the earlier levels of the dungeon to reclaim your progress.
All in all I’d recommend it, but it gets repetitive pretty quickly.

Agent Cruiser ,

Keep it up you guys!

If the game developers are reading this, they need to know this is my favorite game on the App Store. I bought the ad-removing and 3-bit color granting In-App Purchase, which was well worth my money. I love the game and it's great, but I feel it has a lot more potential. If you would keep updating and fine-tuning the game, maybe with a daily/weekly challenge setting, I could see the game becoming way better. Better than it already is, which is hard to beat! Keep improving the game, and I think you could have a real success here!

App Privacy

The developer, Kan Kikuchi, has not provided details about its privacy practices and handling of data to Apple.

No Details Provided

The developer will be required to provide privacy details when they submit their next app update.


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