The year is 1775. The American colonies are outraged over new taxes imposed upon them by Great Britain. They begin to stockpile arms and organize militia. On April 18th, militia members ambush a column of 700 British Redcoats ordered to seize stockpiled arms. 273 British soldiers are killed or wounded before they reach safety in Boston.
The American Revolution has begun!
Now you and your friends command the armies of the British Redcoats, English Loyalists, German Hessians, American Regulars, Patriots, French Regulars and Native Americans to decide the fate of the Americas. Players from each faction cooperate to gain control of key towns and forts. Share the fun in this light and fast paced game vs the AI, hotseat or online!
1775: Rebellion features simple and unique game mechanics and special attention to historical detail. Experience this critical time in American history, you will not be disappointed!
- 3 Scenarios – 1775, 1775 (Short) and Siege of Quebec.
- Play solo vs. 3 AI difficulties
- 54 Cards (Movement & Event)
- Cross-platform online play or up to 4 player hotseat multiplayer.
- Faithful conversion of the original board game.
About the Game
1775: Rebellion is based on the award winning board game developed by Academy Games.
The mapboard represents the original 13 Colonies plus Maine, Nova Scotia, and Quebec. Each Colony is further subdivided into areas over which factions will struggle for control. A faction holds control of a Colony when only units of its side are present in the areas of a Colony. Player controlled factions include the Continental Army, Patriot Militia, British Regulars and Loyalist Militia. In addition to this the Allied French and Allied Hessian factions, which are controlled by American and British forces respectively, can be brought into the game by event cards playable by each faction.
Each game is played in a series of rounds. Victory conditions are checked for each side starting on round three and each game ends with victory points being tallied automatically on round eight if no one has won before then. Each round is subdivided into four turns, one for each side, which happen in order determined by a blind draw of the turn marker for each faction. It is entirely possible for a faction to go last in a previous round only to go first in the next.
Movement & Events
Every Faction has a deck of cards consisting of Event cards, Movement cards, and one Truce card. Every turn, each faction will play a movement card to maneuver their troops and any number of event cards. When both factions of a side (British or American) have played their truce cards, the game will end! Each deck has a specific number of movement cards in it and managing them is an important part of the game.
Each faction has a Truce card which serves not only as a timer for the game but as a powerful Movement card. However, a game may end prematurely if both factions of a side are forced to play it early in the game.
Note: We recommend playing on an iPhone 5S, iPad Mini 2, iPad Air, iPad Pro or newer device.
This app has been updated by Apple to display the Apple Watch app icon.
- Fixed an issue with AI getting stuck during the Quebec scenario.
- Fixed an issue with the undo during reinforcement placement.
- Fixed an issue with the event history showing the wrong faction when placing reinforcements.
Ratings and Reviews
A very well made game that perfectly replicates the board game experience. The AI is actually strong than what u typically see with strategy game apps but a competent player will consistently win....although the games will be generally close. AI could be stronger if 1) command decision was utilized more frequently to retreat when odds are poor 2) stop wasting moves to add native Americans far in the frontier and away from the opponent 3) British AI adds too many new armies in Quebec and Nova Scotia, away from the main front
Multiplayer format is solid but could be improved if 1) you could load and view the board when it's your opponent's turn and 2) make it "cheat proof" (player can exit mid turn and restart if not liking outcomes
All in though a great game, worth the price
Must have for board gamers!
It has a short scenario for a tutorial on the basic movement and rules of the game. There's also campaign mode with winning conditions that one have to achieve before moving on.
So far it's been fun and also learned about the 1775 revolutions history at the same time.
Haven't tried the multiplayer yet but will soon.
Zoom is a little buggy because at first I thought there was only 1 perspective but if you go to the settings and play around with it, it actually is pretty cool zooming almost 3D like.
From what I've read of steam reviews, the people who own the physical board game stated it is very faithful translation to digital which isn't always easy to do! Great job Hex!
Fun sub for board game
I have played this board game and others in the series many times with my kiddos. They don’t want to play simple games or the complicated Avalon Hill games I cut my teeth on; this is really a fun, balanced game system that is historically representative. Tactics are subtle and strategy is multifaceted. And fun. We don’t need 30 pages of eight font type rules to have fun.
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- HexWar Games Ltd
- 323.6 MB
- Requires iOS 9.0 or later.
- Requires iPadOS 9.0 or later.
- iPod touch
- Requires iOS 9.0 or later.
- Age Rating
- 12+ Infrequent/Mild Realistic Violence Infrequent/Mild Cartoon or Fantasy Violence
- © 2016 HexWar Games Ltd
- In-App Purchases
- Southern Theatre Scenario $1.99