Trapped in a VR world powered by an ancient handheld device, you are forced to endlessly dream in a pixel world of just 4 colours! Doves have taken roost in your prison and though you don’t know it they are the key to your survival. The Doves subconsciously inspire dreams of flight, so take to the skies through the mazes of your imagination and find the exit.
Intuitive two button gameplay is all you need to steer your way through the sky. Fly through each stage and reach the exit. Get doves to follow you for extra bonus bragging rights on Game Center and Social Networking stuff. If walls aren’t enough challenge you may enjoy the variety of traps that get rapidly added including, moving walls, speed boost zones, growing walls and more!
By the team that brought you the award winning mobile hit Icebreaker: A Viking Voyage.
• Expanded from the hit #Nitromejam game!
• 3 level packs each with a different dream theme! (Sweet Dreams, Deep Sleep & Nightmare).
• A unique world realised in 4 Colours! (Great for that Game boy nostalgia fix)
• Don’t worry parents this game contains no In app purchases!
• Stunning Pixel Art from the award winning Nitrome studio!
• Simple two button gameplay, perfect for a touch screen!
Important Message for Parents
This game may include:
- Direct links to social networking websites that are intended for an audience over the age of 13.
- Direct links to the internet that can take players away from the game with the potential to browse any web page.
- Cross promotion of Nitrome products.
64 Bit compatibility for iOS 11
Ratings and Reviews
Good game! Don't listen to 1stars
A great game, easy to learn. The one star people that crashed into walls for "25 minutes trying to beat the first level" are sadly either mentally handicapped, or really too stupid learn that pressing the right side of the screen makes you turn clockwise and the left side of the screen makes you go counterclockwise. ALSO, GRAVITY EXISTS! If you don't press a button, the bird will turn towards the ground, turning whichever direction is closest to facing 180* downwards. People saying mastery is impossible probably play minimal challenge games meant for 5-8 year olds, just learn the controls, learn to use the wide open spaces in the levels to prenavigate the thinner corridors. Yeah you'll hit walls every now and then, but keep trying. I can agree that they should implement some kind of reward system such as costumes for your bird and whatnot, but that could be a future addition. Took down a star because apparently when it's not featured it costs 2.99, I wouldn't pay that for this game, maybe .99
To the "Flappy Bird" enthusiasts.
Flappy Bird? Why do you keep saying that word? I do not think it means what you think it means. For people who keep saying this game is exactly like flappy bird or even similar to flappy bird, go play flappy bird before you make wildly idiotic assumptions about this game. Also, play this game past the first 5 seconds before you give it a one star review. This game is nothing like flappy bird other than the fact that the main character flies and there are also birds in it.
This game has a difficult but accomplishable structure. The controls are intuitive and the level design is fantastic. The graphics look very nice and fit with the style and theme. If you don't get it, then you ain't from there. Most people base there bad reviews that this "free" game is too hard for them or is exactly like another above said game. Well, they're half right. The game does have a high level of difficulty which quickly scales up. But failure never feels like it comes at poor game design, but rather user error. It is a fair game. I enjoyed the 20 minutes I spent playing it before I realized I had other things to do today. So I say try it. Why not? It's free.
What the developers don't understand
If a game is supposed to be difficult then the player needs to feel rewarded. The controls are very random and will switch at random points which makes replay ability almost none. As you go along you aren't mastering the game more, you are just mastering one level and forgetting the rest. I also played enough of the game to notice that the turn radius while flying can be completely different between levels and sometimes between parts of a level. Now back to the point of feeling rewarding, when you make a challenging game people need to feel like they accomplished something or else they are not going to want to continue playing. The reason for why completing a level isn't rewarding enough is because throughout the level you die so many times to the point when you finally beat it you are still angry about the other deaths.
Why 2 stars?
The art design is beautifully nostalgic and brought me back to the days of the original gameboy. If the controls were better this game would be more fun and would feel more rewarding.
Challenge friends and check leaderboards and achievements.
With Family Sharing set up, up to six family members can use this app.