Feelings - to feel is to be alive. Each life event involves feelings. We learn and develop our emotional world and the understanding of feelings through interaction with others. First of all with our primary care-givers, and gradually with others. From womb to tomb, it is a lifelong process of development and change.
Feeling recognition and understanding is an important building block of the world of emotions. For most people, feeling recognition in self and others is a natural, gradual process, which develops through interaction with others. However, for some, this process involves difficulty and therefore requires special intervention and daily training.
‘Our feelings’ is a game that addresses just that. It is a tool which helps develop social emotional learning. It includes 108 scenes depicting every day social emotional situations. It enables the child to learn feeling recognition and appropriate behavioral reaction to each situation. Thus, this tool allows gradual cognitive training and learning of our ever so complicated world of feelings and emotions.
As previously stated, the emotional world develops through interactions, this game too, should be played in interaction with others, namely with a care-giver, a teacher or therapist. The scenes provide a trigger for discussion and learning with the child.
The game includes a tracking screen, summarizing the child’s reactions, which assists in focusing further work goals.
The game is suitable for children age 3 and up. It is especially suitable for children in need of special Learning and assistance in communication, social and emotional learning.
How to play:
The game includes 108 scenes involving 9 basic emotions: happiness, sadness, anger, fear, surprise, disgust, love, excitement and shyness. The scenes appear randomly or by choice in the setting screen.
Each scene includes 4 leading questions:
What do you see in the picture?
What do you think he/she feels?
What does the scene make you feel?
What do you think can be done?
Three of which require the child’s answers. The answers are depicted as emotional icons, organized in a row at the bottom of the screen to be chosen and dragged onto the scene. For each scene the child chooses one prominent emotion (naturally, there is more than one appropriate answer).
The child’s answers are summarized continuously and therefore can be followed and analyzed by the adult. The tracking screen can be reset at any given time.
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We’ve made some updates. mostly UI/Graphics improvements.
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Ratings and ReviewsSee All
Fantastic with patient adult help.
As a speech language therapist I can’t wait to use this with my students. It is clearly designed by developmental experts. It is not a game to be played independently by the child.
First task: —-what do they see in the picture—-training the child to look for real life facial expressions and infer based on the entire context of the picture to decide what is happening and how the child might feel. Then the child considers what action could be taken—get help,do nothing, get a hug, etc. Unlike some apps that have “right” and “wrong” answers— this app lets the child consider possibilities without feeling they need to worry about scores. Not only that it supports the idea that typically the social-emotional world isn’t black and white.
This app is well designed to help younger and older children with social-emotional challenges, as well as more “typical” children.
Developer Response ,
Mary, Thank you so much for your warm words.
My son who is five usually has a hard time controlling his anger at school and sometimes at home. So, I mentioned this app to his school and I use it at home with him. Every time he feels upset we open the app and work on figuring out how do the kids or parent look in the picture and then choose what can he do to resolve and is it good or bad to feel this way and how should he react. This is great because not only is he learning to care for others he is also learning to express his feelings and still be able to keep himself calm no matter the situation.
I was skeptic about this...
I thought it will be good for my 3 years old son Philip, to get some trainings using a special needs app. At first? I was skeptic about this but I wanted to give it a try. So I downloaded the free version of this app. My son just loves it! We usually move together throughout the levels of the game, BUT even if I need him distracted for a while he stays focused and work independently. I’ve seen him gains control and confident as long as he is practicing every day. Only for this... I purchased the full version and I’m happy for doing so. Bottom line? Highly recommended!
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The developer will be required to provide privacy details when they submit their next app update.
- MyFirstApp Ltd.
- 243.4 MB
- Requires iPadOS 10.0 or later.
- Requires macOS 11 or later and a Mac with Apple M1 chip.
English, Dutch, French, German, Hebrew, Italian, Japanese, Korean, Portuguese, Russian, Simplified Chinese, Spanish, Swedish
- Age Rating
- © MyFirstApp.com
With Family Sharing set up, up to six family members can use this app.