The second expansion is now available: The Depths!
Randomized turn order, no shuffling, and multiple win and loss conditions make this a deck-building experience like no other!
“This is not the end of the world. That already happened. This is what is left: us, Gravehold, and the Nameless. For generations we have taken refuge in an ancient and haunted place. It has taken our mages an aeon to hone their craft, but they are ready... and they are lethal. The breaches, the very conduits through which the Nameless travel, have become our weapon.”
- Yaleesa Rhykk, Gravehold survivor
The situation is bleak. The final city - Gravehold - needs the power of the breach mages to hold back the Nameless. Join the fight, and maybe… just maybe, Gravehold will live to see another dawn.
Aeon’s End is a deck-building game where 1-4 mages fight cooperatively to defeat a Nameless nemesis. You begin with a starting deck of 10 cards. Each turn you play gems to gain aether, buy new gems and relics, learn new spells, and increase your casting potential by opening breaches. You can also play relics to give yourself or your allies a boost. Then prep spells to your breaches to be ready to cast them on your next turn.
What makes Aeon’s End unique is how it uses randomness. Unlike other deck-building games, you do not shuffle your deck when it runs out. The order in which you discard is preserved, so plan your discards carefully to set yourself up for later.
At the start of each round, the turn order deck is shuffled to determine the order of play. Will the nemesis go twice in a row, pushing back the mages’ defense? Will the mages get 4 turns in a row to set up for the coming onslaught? It can be hard to know what’s coming next when you are deep in the melee!
The breach mages of Aeon’s End are not just fighting for their own survival, but the survival of all of humanity. If the city of Gravehold is ever reduced to 0 life, the mages have lost and humanity is but a memory. Protect the city at all costs!
* What is included *
8 Breach Mages:
Each Mage has a unique starting card and an ability that can be charged to use in the fight. For example, Kadir has a gem that heals any mage, and an ability to let any mage prep a lot of spells. Xaxos has a spell that reveals the top card of the turn order deck and an ability that helps allies charge their abilities.
You build your deck with player cards from the market. 3 gems, 2 relics, and 4 spells allow you to grow your powers to hold back the nemesis. The market is constructed from 27 unique gems, relics, and spells. Either take a randomly generated market, or build the perfect one yourself during setup.
4 Nameless Nemeses:
• Carapace Queen
• Crooked Mask
• Prince of Gluttons
Each Nemesis plays differently with unique mechanics to keep even the most powerful breach mages on their toes. Rageborne lays on the damage in a frontal assault using its Strike Deck, whereas the Prince of Gluttons fights more of a war of attrition, devouring player cards from the market.
Aside from their unique mechanics, the Nemesis deck is created before each game from a combination of basic and nemesis-specific cards. You may encounter the same Nemesis many times, but it will never attack you in exactly the same way twice.
Expand your gameplay options with In App Purchase:
• Promo Pack 1 includes mage Xae from One Deck Dungeon, along with 3 digital exclusive player cards and 3 basic nemesis cards.
• The Nameless includes 2 nemeses, 1 mage, and 7 player cards.
• The Depths includes 1 nemesis, 3 mages, and 8 player cards.
The last of humanity need your protection! Pick up the mantle, focus your breaches, and beat back the Nameless - We’re all counting on you!
Aeon's End is an officially licensed product of “Aeon's End” from Indie Boards and Cards and Action Phase Games.
Deep within the earth, lost in the labyrinth of shadows, the Horde-Crone has awakened the troggs to reclaim the ancient city of Gravehold.
The Depths expansion is now available as an In App Purchase. It includes:
• Horde-Crone - nemesis
• Nym, Reeve, and Zhana - playable mages with unique starter cards
• One gem - Banishing Topaz
• Two relics - Transmogrifier & Vim Dynamo
• Five spells - Combustion, Devouring Shadow, Disintegrating Scythe, Monstrous Inferno, & Void Bond
This update has several bug fixes and improvements:
- Statistics for The Depths mages & nemesis are now shown on the Statistics screen.
- You can now click on the nemesis deck to see how many cards are left in each tier, or what the top cards are if you have revealed them.
- Fixed a freeze that could occur when there were many troggs in play.
- Reckless Might now calculates the damage correctly for relics with odd cost.
- Fixed a problem with Sifter's Pearl that could cause a freeze or other strange behavior.
- Fixed an interaction between Gift of Aether and Arcane Nexus.
- Suffering damage while casting Immolate no longer gains a charge, as it is no longer prepped.
- Transmogrifier can now gain a card from the Devoured Pile.
- Fixed an interaction between Temporal Helix and Wildfire Whip.
- Fixed a problem with Contagion returning corruptions to your hand during your turn.
Ratings and Reviews
(Updated) App won't launch
Developer response was good, and the issue was resolved. So far, enjoying learning the game. I agree that the interface is not as polished as other apps, but it does not get in the way.
Original: On my iPad Pro, the app opens to a blank, black screen, and then crashes to the desktop.
Developer Response ,
Version 1.2.2 is now available with a fix for the compatibility problem with iOS 14.2. Thanks for your patience and we hope you can update your review! If you need technical support in the future please contact us here to get help: http://handelabra.com/contact
Great mobile port
I play Aeon’s End with my friends every week, so when they made the port, I had to buy it. My friend owns all the expansions, but the $60 price tag for the base game was too rich for my blood. Since this was only $9, it was a deal in comparison.
I’ve spent hours playing this game. In the tabletop version, you can easily spend 30 minutes setting up all the cards and mages you want. Here, setup takes about a minute, and gives just as much enjoyment.
The interface takes some getting used to, but it’s easy when you get the hang of it. I set all the animations to the fastest they can go, speeding up my game. And I really like that the game does all the calculations for you, so that you don’t realize halfway through the game that you were missing out on a card’s special the whole time.
I bought the newest expansion with two new bosses and the mage, and I’m excited to play them. Even with the dlc price, it’s still cheaper than buying the base tabletop game.
I can not think of a better way they could have implemented this game. There are so many little things they have done to elevate this game. Different music for bosses and sound effects. Some bosses even have effects on screen. It really shows how much thought the developers put into this adaptation of the physical version.
Also, if you have not played the physical version this is a very good game to try out. I just hope they add more content because there is so much more that can be added.
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- Handelabra Studio LLC
- 270.1 MB
- Requires iPadOS 11.0 or later.
- Requires macOS 11.0 or later and a Mac with Apple M1 chip.
- Age Rating
- 9+ Infrequent/Mild Horror/Fear Themes Infrequent/Mild Cartoon or Fantasy Violence
- © 2019-2021 Handelabra Games Inc.
- In-App Purchases
- Promo Pack 1 $1.99
- The Nameless $2.99
- The Depths $2.99
Challenge friends and check leaderboards and achievements.
With Family Sharing set up, up to six family members can use this app.