Afterplace ١٢+

Evan Kice

    • ‏6٫99 US$

لقطات الشاشة

الوصف

An open world adventure game filled with silly characters and terrible secrets.

Afterplace is an adventurous retro game for those who like to get lost. It's a huge open world, full of hidden secrets, treasures, and creatures. You'll run around the woods, fight monsters, and talk to ostensibly shady characters! Be warned though: you never know what the forest might be hiding, and not all trails are paved. Labyrinths and dungeons are tucked away in the most concealed nooks. There are no waypoints in Afterplace. You'll have to forge your own path.

Originally designed for mobile devices, Afterplace strives to bring an experience that feels both small and immense at the same time. The game has simple, fluid controls, allowing you to focus on exploration and discovery. Characters are happy to chat - or you can run right past them! You get to choose what story to explore, if any at all (we are not responsible for the consequences of ignoring the story, whatever they may be).

About the Author:
Afterplace is made by one person, Evan Kice. A former software engineer from Austin TX, Evan quit his job (to the dismay of his friends and family) and has been working full time on Afterplace since early 2019. The initial game released in December of 2022, but Evan plans on continuing to support and polish the game when he can!

ما الجديد

الإصدار 1.2.13

Remapped keyboard controls to be WASD by default (this can be changed in settings)
Can now map multiple keyboard movement keys
Fixed ui and in-game rebindings sometimes getting out of synch
Made the "Roll" action act as the "cancel" action in menus
Fixed large text sometimes cutting off the price of things in shops
Fixed the big sword elevator being incredibly slow at the end
Fixed some missing walls
Fixed several dialog typos
Accelerated wheat cutting repercussions

التقييمات والمراجعات

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١٢ من التقييمات

١٢ من التقييمات

$kYddL ،

DONT SKIP THIS GAME

I walked into it blind after stumbling upon it in the App Store. Usually hard to find games aren’t worth anything, ranging from cheap cash grabs to soulless nonsense. But Afterplace…is such a different game entirely. The Legend of Zelda/UnderTale influence is the first thing that caught my attention while playing. I fell in love the moment a squirrel I attacked ran offscreen and led me to a big surprise (emphasis on big). After that, I really couldn’t put the game down. The details I found in the world were so well fleshed out, and it feels lived in. Everything I interacted with/talked to gave me a reason to care and pursue crazy side quests. I loved the quirkiness, it’s got such a distinct, well crafted charm you truly can’t find with many games. I got so invested in the stories and the complete mystery of the events unfolding before me. I love getting to unravel the story myself and catching the details of the world that each tell a story. Each big story piece gave context in a way that had me in awe, especially the big main ending…(jaw was on the ground). Gameplay was simple, fluid but gave enough to do so that it never grew stale to play. This game has so much care and love put into it, for just one guy…Evan really gave us a piece of art worth talking about. From the serious moments to the all around goofiness of this game, it was such a delight to experience. I’m looking forward to anything this guy has next. Worth more than 8$ in my opinion

U-Troop ،

Fantastic game - Would love to see more!

Just beat this game after buying it last week, and was so pleasantly surprised. The visuals are incredible, the controls are easy enough, and the story and dialogue was next level. I’d even say exceptional.

This game was made by one individual, so, understandably, there were a few things that left me with an itch that had not been scratched, but was teased at. For instance, the combat & weapon system. In an ideal world you would have been able to buy a variety of weapons from the weapon store that eventually appears, with different specs (dagger= speed but lacks damage, great sword=damage, lacks speed, etc). And having the option for ranged weapons would have added a fun element as well, I believe.

I think any critiques I could have really are a compliment: this game is so good that it leaves you wanting MORE. I wish the mushroom forest was a whole world, I wish treasure chests gave more than just coins, I wish you gained exp from fights to level up and adjust stats. But none of these things were the point of Afterlife. In the end, the point was to be engrossed in a beautiful world, and to traverse a rich story about loss and how to move forward in it. For that reason this game deserves a solid 5/5. Great work.

AverageMobileReviewer ،

A small little fun game (which may be in danger)

This game is great, I just returned to it after a couple of months, to find that it now has a new update for a post game, which is amazing, but since I have found almost everything in the game, I just try to find new dialogue options from the sad machine. (Not gonna tell you who the sad machine is for spoiler reasons) This game could be adored, but it may be in danger if it’s following becomes too large. This game was made in unity, which may not sound bad, until you learn about a semi-new rule from months ago. Basically, once the game is bought enough, the person is taxed for each download, and since it was made by one person, (Evan Kice) it could be catastrophic for him. Since controversy has come from this rule, it will likely be repealed, hopefully. Although, I would recommend this game to anyone still, especially if they liked titles like Undertale or the original Link games. It is charming, and am still waiting for a PC release. Please give it a try. And actually play it for more than 5 minutes.

Cheers,
A friend from the west.

خصوصية التطبيق

أوضح المطور Evan Kice، أن ممارسات خصوصية التطبيق قد تتضمن معالجة البيانات على النحو الموضح أدناه. لمزيد من المعلومات، انظر %سياسة خصوصية المطور(ة) سياسة خصوصية المطور.

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