Be an air traffic controller at 8 complex airports!

Airport Madness 3D: Volume 2 offers eight complex new airports, more aircraft, additional gates, and sharper detail. Like the first volume, Airport Madness 3D gives players a 3-dimensional air traffic control experience, from a control tower perspective. While Volume 1 offers easier airports, Volume 2 is guaranteed to challenge you. Push traffic as quickly as you can, while avoiding midair collisions. Choose good weather or bad, adjust the tower height to your preference, then do your best to manage jet traffic into and out of eight different real-world airports. Listen to human pilot voices as the aircraft obey your every command. Scan your radar screens for potential conflicts between aircraft. View the action from the Pilot Cams, the Sky Cam, Tower Cam or Runway Cam.

• New York John F. Kennedy

• Toronto Pearson

• Miami

• London City

• San Francisco

• Lukla Nepal

• Hong Kong

• Chicago O'Hare

In addition to a UI refresh, the big change since Volume 1 is the all-new Career Stats page, which lets you track your ongoing performance history across all eight airports.

It feels real!

Our terrain is built from real-world earth data. Airport designs are based on real-world layouts. Game play has been designed by real-world air traffic controllers and commercial pilots. Even the aircraft flight characteristics are highly realistic.

What’s New

Version 1.307

Fixed landscape rotation;
Fixed overlap of radar, tweets and settings windows;
Minor bug fixes.

Ratings and Reviews

3.9 out of 5
404 Ratings

404 Ratings

Seaguy232002 ,

Good yet unrealistic

Overall good game, good for quick fun. Two things would be nice: option to change departure runway once plane has started taxi, a hold/stop command anytime a plane is on the ground, and for emergencies once the emergency is done, a request to continue taxi instead of an auto start... many crashes occur when a plane stopped on a runway starts automatically with no way to stop it, and some planes are delayed when you can’t change the departure runway once assigned and pushback from gate is complete

iamJohnBamber ,

Good start, needs improvement

It’s a great game to pass the time, but a big feature it’s lacking is the ability to restrict which runways are for departures and which are for arrivals etc. it’s annoying to have to keep touting planes away from departure runways when I have a long line of planes waiting to go. Then these reroutes get jumbled up with other ones and it makes for more stressful gameplay. In the real world this doesn’t happen because arrival and departure runways are outlined in the ATIS. If this game incorporated ATIS it would be far better. when you pick your runways before starting you should be able to choose which runway(s) are reserved for arrivals and which are for departures. It can be optional if the player prefers the chaos as the game is now, but for those of us who’d like a bit more realism it can make the game more enjoyable.

Carlos Perea ,

Extremely addictive, surprisingly helpful for my job

My friend sent me the link to this game on Tuesday. It’s now Saturday and I’ve moved over 3,000 planes. The controls and commands are easy to pick up and this is a great way to pass the time.

I got to work at the airport this morning and found myself having to dispatch fuelers to flights and it honestly was a lot easier than I thought partly because I’ve spent the past three days in the mindset of juggling flights, so thanks!

The only thing I’ve noticed is a bug where every now and then the starting airplanes will taxi backwards and can’t take off. I wish they’d add a night mode, too.

App Privacy

The developer, Big Fat Simulations Inc., has not provided details about its privacy practices and handling of data to Apple. For more information, see the developer’s privacy policy.

No Details Provided

The developer will be required to provide privacy details when they submit their next app update.


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