An interactive fantasy adventure! It's a book. It's a game. It's an RPG. It's a Gamebook Adventure! Please note that you do not need to have read any of the previous gamebooks in order to read and play this.
The critically acclaimed gamebook series returns with gamebook legend, Jonathan Green at the helm! Jonathan Green is best known for his work on the Fighting Fantasy series, but has also been involved with gamebooks and novels based on SW Clone Wars, Doctor Who and Warhammer 40k!
•Pocket Gamer 2012 Awards Best Adventure/RPG Game nominee!
•Best App Ever Awards 2011 2nd place!
•#1 ranked iPad Dice Game in 10 countries and top #10 ranked iPad RPG Game in 15 countries.
•Top #5 ranked iPhone Dice Game in 16 countries and top #10 RPG Game in 7 countries including US, UK, Canada and Australia!
"Cesaro Cortez, a famed explorer-conquistador, set out three years ago on his last great expedition. His ships never returned to an Orlandrian port and he was feared lost until a mysterious cargo appeared recently in Miramar. The nature of this cargo will put Orlandes in jeopardy, sending you on an epic journey to find Cortez, save the country and face your darkest fear!"
"For those of us who grew up with the Fighting Fantasy books, this is almost like a homecoming. It’s a great modern equivalent to the books many of us loved as youngsters, with the same kind of attention to detail and thrilling fantastical touches that made these adventures so enjoyable. A splendidly written interactive fantasy story that will keep you hooked until the very end." - POCKETGAMER (8 out of 10 review)
"...a series of lovingly crafted and extremely well-written interactive fantasy novels. It's surprisingly engrossing stuff, the economically written narrative packing in masses of detail, while rattling out a pacey, involving story." - THE GUARDIAN
"Gamebook Adventures are fun to read – not just because the RPG mechanic draws you in and engages you in the story, but also because the stories are good fantasy fiction. The artwork is great and there is a great deal of replayability in the application, especially when you consider the hundreds of choices that can be made and the various difficulties." - WIRED.COM
"After finally making my way through the series’ newest release, I’m somewhat ashamed that I’ve waited so long to take the plunge..." - 148APPS
"I've had an absolutely fabulous time playing through them, and highly encourage anyone interested in fantasy novels to check 'em out." - TOUCH ARCADE
•Includes all the interactive reading and gameplay features found in the previous Gamebook Adventures titles.
•Read the story and dictate the direction of the story! Options based on who you have met, where you have visited and what you have found.
•Battle an array of creatures from sea monsters to an army of venomous spiders. Lead a group of bandits or become a captain of a ship.
•Unique battle system using realistic 3D dice which can be rolled by shaking your iDevice.
•Lots of achievements to collect and artwork to find throughout the book. These are placed on your achievement wall.
•New Phobia skill rolls.
•Companions you meet on the adventure will now fight with you!
•Updated Orlandes Uncovered and World Map.
•Awesome artwork and music to accompany the interactive story.
Gamebook Adventures is brought together through the efforts of passionate and avid gamebook enthusiasts. If you are familiar with the Fighting Fantasy, Sorcery, Lone Wolf or Grail Quest series then Gamebook Adventures will really appeal to you. Our aim is to give those nostalgic readers of old something new and fresh, and bring a new exciting experience to those unfamiliar with gamebooks. If you enjoy fantasy RPGs or adventure games then this is for you!
Fixes a problem with some devices crashing during the cinematic
Upgraded to 64-bit iOS
Ratings and ReviewsSee All
Worth a try
Interesting and worth a shot for those who enjoy choose your adventure books
The game is written pretty well, and has a descent, sprawling story. The problem, though, is that for the most part, there is only one "right" answer for any choice you're presented. And, if you choose the wrong one, the game could just end with an abrupt and completely unfulfilling conclusion--i.e. you fail, game over. Combat is kind of pointless--just rolling dice over and over--and if you fail, that's it, the game ends: either restart or reload, which is okay in a video game, but in a text-based narrative, I don't like hitting a brick wall and having to start over. I just really wish in games like this, instead of choosing wrong and having the story end, the story changes in response to your choice, but continues in a logical way to eventually reach a fulfilling--though perhaps not ideal or happy--narrative ending.
A step up from an already high-level gamebook series!
Having owned all the previous installments of Tin Man Games previous gamebooks, this one is a great improvement on the pre-existing system. With the addition of phobia checks and partners to help you in battle, it really helps to add more diversity to the gameplay. The illustrations in the book are very high quality and the best by far and the story is on par with the better gamebooks in the series from judging after my first playthrough.
Overall, I am enjoying the new game mechanics and I would recommend to anyone already a fan of the series or even a newcomer who has read the description and seems mildly interested.
- Tin Man Games Pty Ltd
- 164.4 MB
Requires iOS 8.1 or later. Compatible with iPhone, iPad, and iPod touch.
- Age Rating
- Infrequent/Mild Alcohol, Tobacco, or Drug Use or References
- Infrequent/Mild Horror/Fear Themes
- Infrequent/Mild Cartoon or Fantasy Violence
- © 2011 Tin Man Games Pty. Ltd.
With Family Sharing set up, up to six family members can use this app.