Aquavias: Water connect puzzle 4+

Ancient plumber

Illia Korolkov

Designed for iPad

    • 4.6 • 802 Ratings
    • Free
    • Offers In-App Purchases

Screenshots

Description

Aquavias is a puzzle game, in which your task is to prevent drought in the city.
Build aqueducts connecting reservoirs with the cities to fill grandiose buildings, such as the Amphitheater, Hanging Gardens, Temple of Claudius, Baths and many others.
Creating a viable city is not an easy task — fortunately, you have aqueducts that will help you achieve these goals.
If you overcome all the obstacles and deliver water to the buildings, the city will survive and you will win.

Rules of the game:
- Tap aqueduct pieces to rotate and connect them to form a complete chain.

What’s New

Version 1.2.1

Bugfixes, optimizations

Ratings and Reviews

4.6 out of 5
802 Ratings

802 Ratings

Anon43 ,

Best use of ads I’ve ever seen

This game is competent and smooth. Simple gameplay with progressively less simple levels. The learning curve starts slow and starts to pick up around world 4 of 12.

One thing I must point out are the ads. This is the best use of ads I’ve ever seen in a FTP game, ever. They only last 5 seconds long each, the X actually just closes the ad and doesn’t make you bounce back and forth between tapping the X and Done 3 times before it closes. They even warn you with “Commercial Break” appearing in between levels.

The ads themselves tend to be small and almost integrated with the app. The first time I saw a full-screen ad it was almost jarring.

I like flow puzzles like this one, and it’s fine. A little basic and simple but I’m only 1/3rd of the way through. It’s calming and well made. The art style is dope, the colors are warm pastels which is interesting without being obtrusive. The music is decent, if a little too ambient for me.

Gameplay basically falls into two categories; numbers of moves, and water wasted.

Some levels judge you on how many moves you make, others don’t care about moves, but water spilt from unconnected waterways. It’s an interesting way to add challenges. One is literally just a time trial but animated to feel like you’re actually losing water. It’s great! Do recommend!

MoeKowbel ,

Fun puzzler despite annoying timer

At first glance this game brings to mind Monument Valley: similar isometric view of architectural paths to unravel, rendered in a relaxing pastel palette, accompanied by a dreamy, ethereal soundtrack. Unlike that game, Aquavius’ geometry and physics are straightforward, while its approach to pathfinding and puzzle-solving is considerably less relaxed — because there’s a countdown timer ticking while you explore. On some maps you are able to route the water in a closed loop that effectively stops the timer, giving you more of an opportunity to consider options. But on many levels it is a frustrating race against time as you struggle to move segments of aquaduct into position before the clock runs down, dumping you out of the puzzle. The timer would be great as an option, but as a constant it becomes pretty annoying — especially on levels where there is just barely enough time to make the necessary moves even once you know what to do. I can’t tell you how many levels I had to re-play multiple times just because I couldn’t move the pieces in place fast enough. As is, Aquavius is an addictively fun puzzler. If turning off the timer was an option, it would also be a game one could return to for a more meditative experience: to revisit levels, explore alternative solutions, and enjoy the pleasant graphics. And hey, while the game is free, if you enjoy it, consider donating to the developer.

Agent Chase ,

Short and sweet

Got recommended this game by my partner as a little relaxation puzzler with nice music and simple challenges. What I got was that and more, with levels being repeatable for that perfect three star rating and a pleasing art style to boot. I hear everyone else’s criticisms about the timed levels, but because of the ability to replay as many times as you want, they proved less of a hassle than I thought they would be. Tip for those getting in: try to make a closed loop as soon as the level loads in, then work on getting the rest of the route set up so when you move two or three pieces the whole thing falls into place. 9.5/10, could use some tweaking on the loading transitions so the level timer doesn’t start counting down before you can even see the puzzle.

App Privacy

The developer, Illia Korolkov, has not provided details about its privacy practices and handling of data to Apple. For more information, see the developer’s privacy policy.

No Details Provided

The developer will be required to provide privacy details when they submit their next app update.

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