Audio Game Hub 2 introduces 4 new games to the award winning Audio Game Hub with a fresh instalment of new features and sensational sound-effects!
Audio Game Hub is a set of experimental arcade audiogames that use audio as their primary interface – making them accessible for both sighted and non-sighted users.
Race against the clock and disarm bombs in Bomb Disarmer, follow Simon as he leads you through unlocking complicated patterns in Super Simon, or sit at the round table and enjoy a casual game of Blackjack.
Audio Game Hub provides a medium to develop and improve motoric, auditory and memory skills by training them in a fun and stimulating way!
- Animal Escape!
- Bomb Disarmer (up to 10 player)
- Super Simon (up to 10 player)
- Blackjack (Casino)
- Slot Machines (Casino)
- Samurai Tournament (up to 4 player)
- Samuari Dojo (up to 4 player)
- Animal Farm (Memory)
- Blocks (Bejeweld)
Think you can do it with your eyes closed?
It is very difficult to reach the visually impaired community. Please show us your support by spreading the word about our games.
All subscriptions (access to all games) will auto-renew after the selected time period. You can disable them in your iTunes application.
You can choose following subscriptions:
- 1 month of access to all games for 7.99 USD
- 3 months of access to all games for 14.99 USD
- 12 months of access to all games for 34.99 USD
Find out more at www.audiogamehub.com.
Minor bug fix
Ratings and Reviews
Animal escape ... big flaw which could kill a person in real life
This is a good set of games. However, I found a huge flaw in the animal escape game. One doesn’t dare cross the street, in real life, with perpendicular traffic, that which appears to be used in the game. As it does wih the chicken, the only animal I’ve worked with so far, it’ll kill a person if they cross that way. This does not, in any way, teach proper Orientation and Mobility technique. Of course, this is a fictional game, but it has real consequences for the gamer who’s blind or visually impaired, even sighted. Please make this game better, where the traffic is like real world traffic. I am wanting to become a TVI, but if I showed this particular game to any OMS or COMS, they wouldn’t recommend its use. I’ve bought the game and will continue playing. However, until it’s more realistic with the traffic location—paralell before the crossing, I shall not recommend it to my future students and/or their OMS/COMS to help instruct them. I will say that it has potential to teach proper street analysis, though, in my opinion only.
Audio game hub two is probably one of the most favorite games I’ve ever played. They have a wide selection of games for everyone to enjoy. One of the games that I have come to enjoy very much is the archery tournament. I find it so fascinating how you can just grab a bow and arrows, and shoot away at the targets. I also like the sound of the arrow hitting the target. That loud impact sound you hear is quite satisfying. I hope everyone gets a chance to at least try audio game pub to. Once you download it, you won’t be able to put it away. Don’t forget to check out the amazing archery tournament.
Animal escape needs some work
I like animal escape. But I agree with one of the reviewer‘s about this particular game. There are too many sounds to focus on. I think that Jo the person you are supposed to run from needs to have some type of sound letting us know that he’s coming towards us. This way, not only are we focused on Jo the cars and maybe the chicken getting across the road. No pun intended, but we can also focus on the gold that we are supposed to collect.
- Sonnar Interactive LTD
- 259.1 MB
Requires iOS 8.0 or later. Compatible with iPhone, iPad, and iPod touch.
- Age Rating
- Infrequent/Mild Horror/Fear Themes
- Unrestricted Web Access
- Infrequent/Mild Simulated Gambling
- © Sonnar Interactive LTD
- In-App Purchases
- 1 Dollar $0.99
- 5 Dollars $4.99
- 10 Dollars $9.99
Challenge friends and check leaderboards and achievements.
With Family Sharing set up, up to six family members can use this app.