Auto Chess - Global Teamfights 12+

The originator of auto battler


Designed for iPad

    • 4.4 • 5.8K Ratings
    • Free
    • Offers In-App Purchases



[Game Intro]
The originator of auto battler - Auto Chess!

The Dota Auto Chess, which has been sweeping over the world since 2019, released its indie game! Auto Chess, introduced by Drodo Studio and Dragonest Co.Ltd., is an original auto battler game that inherits the strategic gameplay of Dota Auto Chess. Fight in an 8-way match, pondering on the features of various lineups made up of 20 races and 13 classes!

Let's play chess in leisure time!!

-Innovative Gameplay
By collecting/changing Hero cards, and arranging different formations, 8 chess gamers will be contending for the first prize in the following tens of minutes. Millions of players are challenging each other every day, and it has become one of the most popular leisure gameplays nowadays.

-Strategy Rules the World
Players will randomly get their Heroes in the Sharing Cardpool, and form special formations according to their unique strategies. Evolution, combination, jockey for position, etc. enable you to practice your strategies to the greatest extent. Who will be adaptable to the changing tide and survive till the end?

-Fair Play
Make a real fair-play game! The World e-Sports Games are created by Dragonest Co.Ltd., Drodo, and lmbaTV.

-Global Server
No matter where you come from, welcome to our world and challenge players from all over the world!

Official website:
Customer service
Pocket Dragonest:

What’s New

Version 2.26.3

[Piece Ability Adjustment]
Dualplot-Candle Shades
Dualplot ruptures reality to enter the void and traverse multiple enemies without Ethereal Marks, inflicting Ethereal Marks on pieces Dualplot passes through, slowing them down, and then detonating after a delay to deal magical damage.Killing enemies resets CD of this ability.
Max traverse times: 3/4/6
ATK speed decrease: 20%/30%/40%
Damage: 200/300/400
Target Range: 370
Detonation Delay: 1.3s
CD: 6s/5s/4s

Ember Blade-Catching Fire
Ember Blade becomes unselectable, picks a random enemy to attack, and then quickly attacks all enemies within the target range. After the attack, it returns to its original position. Each attack is regarded as a base attack and deals additional damage.Killing enemies resets CD of this ability.
ATK Range: 220/278/389
ATK Rate: 0.2s
CD: 6s/5s/4s
Extra Damage: 100/200/400

[Synergy Adjustment]
All Kira pieces gain the effect: Before starting the battle, devour ally pieces in the four adjacent grids whose selling price is not higher than self, gaining 60% of their Max HP and ATK.

At the beginning of a round, there is a 30% chance to randomly get 1 Pandaman piece that is currently on the board.

[Season Exchange]
1. Mystery Hourglass exchange starts.

Ratings and Reviews

4.4 out of 5
5.8K Ratings

5.8K Ratings

Alg102 ,

Great game with only the smallest of problems

All and all I have an absolute blast playing this version of auto chess. The characters are well designed and the gameplay is easy to learn, hard to master which many people prefer. The only things that I have a major problem with are the shop rng and the item drops. Some games the troop you need is always one or two reshuffles away, but one game I needed one troop in order to upgrade my current troop to level 3 and I reshuffled 10+ times over three rounds and it never appeared once. And lastly I really enjoy equipping items to my troops, but some games you get 5 items in thirty rounds and your opponent has gotten 10-15. Along with items dropping sporadically, if you accidentally equip an item to the wrong troop there’s no way to retrieve it without selling that troop. Being able to move items freely among characters and the bag would be a great addition to the game. Honestly this game is an amazing way to just sit and pass the time and I hope it continues to grow in popularity and more people become introduced to the genre. If anyone reading this review is on the fence about getting the game, I highly recommend it.

XPLimos ,

Was fun, until Gods were introduced.

This game was really fun to play and create strategies on. Until the introduced the Divinity class. With this stupid class, normal strategies go out the window because of how weird the Divinity class acts. There’s only TWO new pieces in the WHOLE update that are divinity class and I’ve only seen ONE of them since the update. What’s worse is that there’s another restrictive class called Demon which took effect if there was only one, but at least there was a subclass, the Witcher, that could mitigate that effect. There should really be a subclass that could mitigate the effect of Divinity pieces rather than a synergy with the Divinity pieces. Maybe something like a Devout or Zealot subclass that could work like the Witcher but with Divinity so that more synergism gets strategies could work.

But what I think is most infuriating is that there are times whenever the Divinity piece is being played and players make it no further than round 5 no matter what type of strategy they try while others manage to win the whole match with two level 3 Gods of War with seemingly mish-mashed teams that don’t have a specific strategy yet they always come out on top. This is an inconsistency that really bothers me and would really like something that could mitigate the whole “no other race synergy” restriction.

Developer Response ,

Hi, thank you very much for your kind feedback, and we would also keep optimizing and adjust the pieces and skills. And also, we would record and consider the ideas soon.

Luv2Pull ,

It Is Playable

This game and genre are very entertaining and easy to pick up and put down leisurely. I cannot gripe too much about hiccups in the game play as the devs have already stated it is still in beta. A suggestion I have for the team is coding in an increasing rate of occurrence for pieces that are purchased and on deck or in the field. I understand that the deck is the same for all players and that it is shuffled after every round. However, the commons have a very low occurrence rate after round 10 or so. This almost forces a player to sell non-evolved commons to upgrade to the rarer pieces at a financial loss which gives that player a disadvantage in late game stages against a player who got lucky and was able to evolve all of their commons in the first 10 rounds and gain interest for ranking up and purchasing epic pieces. A minor coding change would solve this issue and allow for a more evenly matched game in general. Other than that I enjoy the game and the updates are spot on thus far. New additions are a little OP, but I know you will fix that later. Keep up the good fight.

Developer Response ,

Hi, dear player, thanks for your suggestion. Please feel free to contact customer service in the game for more suggestion feedback. And we shall always check and optimize the game.

App Privacy

The developer, Dragonest, indicated that the app’s privacy practices may include handling of data as described below. For more information, see the developer’s privacy policy.

Data Used to Track You

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  • Identifiers

Data Linked to You

The following data may be collected and linked to your identity:

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Data Not Linked to You

The following data may be collected but it is not linked to your identity:

  • Identifiers
  • Usage Data
  • Other Data

Privacy practices may vary, for example, based on the features you use or your age. Learn More

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