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AZNANA 4+
Earn Money and Get Out of Town
Caramel Column Inc.
-
- Free
- Offers In-App Purchases
Screenshots
Description
"Let's go, kiddo!"
Joined by Aznana the talking head, a boy
earns money and aims to get out of town.
"C'mon, kiddo!
Let's get out of this town!"
This Game Is for People Who:
-Enjoy stories
-Like characters with non-human heads
-Want to play to the ending for free!
Earn Money and Get Out of Town
-Tap cans to earn your fortune dime by dime
-Buy and sell items and pocket the difference
-Scavenge at the dump for pure profit!
A Journey with Aznana
-A bike-riding boy and a girl with no body
-One can't talk, and the other never stops
-Guide these partners to their tale's ending
Caramel Column
http://caracolu.com
https://twitter.com/GamesCaramel
Game Designer: Maki Ono
Composer: Kanon Wakeshima
What’s New
Version 2.1.6
Bug fixes
Ratings and Reviews
A Lovely Preview of What Wonderful Future Games Lie “A-head”~
First and foremost, I overall enjoyed Aznana; as I suspected from how much I fell in love with previous works done by Caramel, I knew that I would end up loving this newest addition of theirs. I am going to avoid repeating all the great remarks that have surely already been brought up multiple times by previous reviewers in order to give constructive feedback that is hopefully helpful for both the players AND the developers. My biggest complaint is that the game doesn’t save your last game’s currency. When Aznana tells you that you should say your goodbyes back in town before making the big move that is needed in finishing the game, do NOT make the same mistake that I did in taking her seriously about “not being be able to come back to them.” The game will save the progress you have made in helping fulfill all the shopkeepers’ wishes, but what it will not do is save any surplus you have left over after making your $1 million purchase. I was REALLY disappointed when I realized that the additional $500k I had left over from my previous playthrough doesn’t carry over to the game’s second playthrough. Smaller complaints that I have is that there should be a little more variety to the music. An emotional disconnect occurs if the game's default happy music is the SAME music that plays for what was supposed to be the game's sad moments too!
Amazing, actual game. Not a cashgrab
Great little story and characters. The art and music are great. Very respectful small game that respects anyone interested in sharing a little bit of time.
The gameplay mechanic of buying and selling is a bit of a dopamine hit for people who like the idea of being smart and savvy, but they’re also interesting decisions because the varying character reactions to what you give them. Whether you want to carry a cheesecake from the other side of the city to see if it’d brighten a little girl’s day or see if the distant musician would see something of himself in a mechanical arm you found in a junkyard.
Ads aren’t intrusive or made into traps at all. Ads hover away from anywhere reserved for the game and only show themselves as immersive small pieces of the world until tapped, where the game asks you if you’re sure you’d like to watch the ad. The three microtransactions are one time permanent purchases, always relevant, and are boosts to the main gameplay loop. They mainly serve as ways to experience the game faster or without breaking immersion, and to support the creator.
The perfect mobile experience
I don't feel I can properly write a review of this game because of how much I love it; there's simply too much to say and not enough time in the world to say it. So instead of trying to scramble together everything I love about it into some incomprehensible mess of praise, allow me to simply say I cannot recommend Aznana enough. It's a criminally unsung and genuinely touching experience presented in a form that only a mobile game could provide.
I encourage anyone who hasn't played the game to avoid watching ads as much as possible. The ads are thoroughly noninvasive, only serving to speed up the experience. But I got the most out of the game on my second playthrough, just letting the timers tick out on their own throughout the day. It will get you to appreciate the game's beauty a lot more than if you're trying to speed through the story as fast as possible.
I've already written more than I planned to. In short, play Aznana! You'll be happy you did :)
App Privacy
The developer, Caramel Column Inc., indicated that the app’s privacy practices may include handling of data as described below. For more information, see the developer’s privacy policy.
Data Used to Track You
The following data may be used to track you across apps and websites owned by other companies:
- Location
- Identifiers
- Usage Data
Data Linked to You
The following data may be collected and linked to your identity:
- Location
- Identifiers
- Usage Data
Data Not Linked to You
The following data may be collected but it is not linked to your identity:
- Identifiers
- Usage Data
- Diagnostics
Privacy practices may vary, for example, based on the features you use or your age. Learn More
Information
- Seller
- CARAMEL COLUMN INC.
- Size
- 275.4 MB
- Category
- Games
- Compatibility
-
- iPhone
- Requires iOS 12.0 or later.
- iPad
- Requires iPadOS 12.0 or later.
- iPod touch
- Requires iOS 12.0 or later.
- Apple Vision
- Requires visionOS 1.0 or later.
- Languages
-
English, Japanese, Korean
- Age Rating
- 4+
- Copyright
- © 2022 Caramel Column Inc.
- Price
- Free
- In-App Purchases
-
- Ad-8l0ck-R $1.99
- Full Speed Ahead $1.99
- A Lil' Something $0.99
- Pro (Re)cyclist $1.99
- A Huge Something!! $4.99
- A Big Something $2.99