"Blackbar is a brilliant game." —Ron Gilbert
"Its allegories are smart, and its approach to story-telling on touch-devices is just as well. 4.5/5" —TouchArcade
"Taut and intelligent. 8/10" —Eurogamer
"A political statement—a super fun one. I _______ love this _______ game." —Loren Brichter
"Awesome and totally unexpected." —Shaun Inman
Blackbar is a text game: a sci-fi story of a dystopian future told through the medium of word puzzles. Reminiscent of text adventures and interactive fiction, it has a unique mechanic centered around the concept of censorship. Censorship is frustrating, but the human spirit can beat that frustration by turning it into a game.
You'll pick up Blackbar instantly; however, its challenges will keep you searching, thinking, and trying for days.
"An ingenious puzzle game that critiques censorship" —Fast Company
"The humor is black, the puzzles go from simple to truly challenging, and the story is top-notch." —Gamemoir
"Playing Blackbar is Like High School English Class, And I Love It." —Kotaku
"Wonderfully written and does a fantastic job of pulling you into a not entirely unrealistic tale." —Gizmodo
"Well-written and entertaining, with just a touch of a deeper message to hit a few concepts home. Just plain awesome." —JayIsGames
• Fixed a small visual bug on one page
• Fixed a layout problem in the credits on small devices
Ratings and ReviewsSee All
Excellent, but too short and a missed opportunity!
This game was delightful, and I’m glad for every moment I spent with it. But I finished the whole thing in a night! The creators did just enough with the censorship mechanism to keep it interesting and I definitely wanted more—maybe some DLC?
The one mechanism I’m sad wasn’t explored more was *SPOILER ALERT* the single puzzle that had TWO possible correct answers for progression. Granted, one led to an immediate game over, but finding other ways to implement this would’ve been amazing.
Thanks for the great game, looking forward to trying Grayout!
Mostly fun and challenging puzzles, but some killed it for me.
A few of the puzzles, even after googling the answer, made very little sense and I can’t see how anyone would come to that conclusion as the answer had the vaguest connection. Developers, that is definitely not how a raven is like a writing desk.
One literally has no clues or context whatsoever, you’re just guessing words until you find one that fits, only then do you have context for the rest.
The game was great in concept, truly unique, but at times poorly executed. It killed the pacing of an already cliche, but well done, dystopian story.
Unlike some I actually really liked that it was supposed to be a short game, if the developers would just get a few of the puzzles to make more sense this could be a very interesting brief experience. $3 for an hour or two of interesting entertainment is well worth it.
This game could so easily be fixed to be the interesting experience it set out to be.
Where's the rest?
Great game, excellent use of text, tricky puzzles. But given the themes and plot, and the price, it needs to be three times as long.
I did not need a walkthrough, I played it over several days and used a bit of trial and error for a couple pages.
BTW, there are two endings, sort of: a "black ending" and a "yellow ending." If you got the black ending, go back one page and try again.
- Mrgan LLC
- 4.6 MB
Requires iOS 8.2 or later. Compatible with iPhone, iPad, and iPod touch.
- Age Rating
- Infrequent/Mild Profanity or Crude Humor
- Infrequent/Mild Horror/Fear Themes
- © 2013 Neven Mrgan & James Moore
With Family Sharing set up, up to six family members can use this app.