A fun point and click adventure game
Once again your Uncle Henry has asked for your help in the search for a mysterious artifact. Embark on your own quest in this beautifully designed classic point and click adventure puzzle game. Explore an all but forgotten 14th century Blackthorn Castle, surrounding dark forest and structures. Discover hidden passageways, clues and puzzles along the way!
Uncle Henry has been hunting lost treasures for as long as you can remember. His legendary stories of adventure excited your imagination as you were a child growing up. Now with your newly acquired archeology skills, he has been reaching out from time to time for your help in tracking down some of these difficult to find treasures.
In his latest quest, he has been hunting for a mysterious artifact last known to be at Castle Blackthorn in England. As the tale goes, centuries ago a wizard once lived in this castle and stole a valuable artifact from a local watch maker and hid it away somewhere in the depths of the castle.
You must hurry and help him on this amazing adventure before anyone else finds the mysterious artifact!
This captivating adventure game has:
- Custom designed beautiful HD graphics!
- Custom composed soundtrack and sound effects!
- A dynamic map to show the screens you have visited and current location
- A camera that takes photos of clues and symbols as you discover them
- Dozens of puzzles, clues, and items
- Auto saves your progress
- Available for phones and tablets
- Instantly move around the map reducing travel time with Fast-travel
- Get helpful text hints that nudge you in the right direction and complete walkthrough videos for each hint and puzzle
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New feature: Postcards, share your adventure with your friends!
Gameplay performance improvements.
Enjoy the adventure!
Ratings and Reviews
I’ve been teaching myself how to program over the last 5–10 years, and when it comes to really mapping out an application, especially in mobile development, I always have a hard time really visualizing the layout. I’ve had programmers tell me they pretend it’s a little cartoon town and all the scenes, classes, and functions are all part of their little town. I can see how that helped but, as a right brain thinker, I just couldn’t seem to find something that really stuck. I know it sounds stupid, but clicking on the map layout of this game has basically hit me in the head with a brick, seeing how they managed the scenes and break them down into paths, I think it was the perfect lightbulb I needed right now to drive me through the next steps. I’ve used every type of UML and mind map you can imagine, so I’m not sure why this layout is finally what made it click for me, but I just had to comment on it. Thanks a ton Syntaxity!
As for the game itself, it seems to have been inspired by “The Room”. Took me a few hours to beat. I got stuck a couple times but quickly figured it out. The paid hints or teleports are a solid IAP item. Whereas you don’t have to pay if you don’t care about the convenience, but it doesn’t force you to pay to solve it.
Simply a must-have
Since finally trying Blackthorn Castle last year, I was thoroughly impressed by the lack of glitches, smoothe gameplay with a functional and easy to use User Interface, explorative setting locations, challenging yet not too difficult to beat, quality graphics, realistic style, sound effects and music as well as the adventurous nature of these games. One after the other, I tried each game and delightfully found the same satisfaction in all (current) six.
Then, you released your bountiful update for the Lost Ship, which was originally much too short. Now seeing the pattern of adding similar updates and extra content, in order of original release, I eagerly await more to be released.
If I had to describe these games, in as few words, I would say they are honestly must-haves and instant buys for this genre. If a new game were to be released, I would buy it as soon as I found out about it. Having them all up to now is not enough because they are so satisfying. But there's more.
I discovered an interesting alternative to their replay value. Sure once you play them you might get tired. I liked Blackthorn so much I kept replaying it, but with an unexpected challenge I put to myself. Memory. I've repeatedly played them several times each as a way to stregthen my memory
So, I look forward to each new game/additional content Syntaxity releases. To be honest, you couldn’t release add-on or new game content fast enough.
Nice adventure puzzle game
Puzzle adventure is one of my favorite genres. This is a nice compact one. Puzzles are not hard. Clues are there and pieces make sense. No guessing or logic are really required. You just have to find the right clue/answer. There’s quite a bit of back and forth but I enjoyed it. Thought about paying for the fast travel feature but I ended finishing and I don’t think the hint feature is necessary. You’ll really only encounter a problem if you miss picking something up and those pieces aren’t that hard to find/see. The map is nice to remember where you need to go! Couple of times I couldn’t remember where a specific room was!
Nicely done. Sound effects and music were good. I will very likely the other games in this series. If this is your sort of game (puzzles, no conversations with characters and no fighting elements...also, not a hidden object puzzle...there are things to find but not like that) I recommend you try this one!
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- Syntaxity Inc.
- 162.9 MB
- Requires iOS 8.0 or later.
- Requires iPadOS 8.0 or later.
- iPod touch
- Requires iOS 8.0 or later.
- Requires macOS 11.0 or later and a Mac with Apple M1 chip.
- Age Rating
- © 2015 Syntaxity Inc.
- In-App Purchases
- Unlock Hints $0.99
- Unlock Fast Travel $0.99
With Family Sharing set up, up to six family members can use this app.