Bricks n Balls is a classic and exciting brick game. This brick game help reminds you of your childhood. Just play Bricks n Balls to relax your brain and get fun. The game is funny and challenging.
Swipe and launch the balls to break the bricks.
Please remember you must break as many balls as possible to get the highest scores and pass the levels.
Don't worry about that, we are going to bring you lots of items to help you to wipe out all bricks.
My lovely friend, come and play with us!
Free to play
Simple ball control
Challenge your friends with the best highscore
Play without wifi
We have the following subscription periods in our game:
1. Weekly Diamond Membership offers weekly subscription for $7.99 after 3-day free trial which provides 200 Rubies , 1 Prop on a daily basis and Removes ADS.
2. Monthly Diamond Membership offers monthly subscription for $19.99 which provides 200 Rubies , 1 Prop on a daily basis and Removes ADS.
3. Yearly Diamond Membership offers yearly subscription for $99.99 which provides 200 Rubies , 1 Prop on a daily basis and Removes ADS.
End of trial and subscription renewal
This price is established for United States customers. Pricing in other countries may vary and actual charges may be converted to your local currency depending on the country of residence.
Payment will be charged to your iTunes Account at confirmation of purchase.
Subscription automatically renews unless auto-renew is turned off at least 24-hours before the end of the current period.
Account will be charged for renewal within 24-hours prior to the end of the current period, and identify the cost of the renewal.
Subscriptions may be managed by the user and auto-renewal may be turned off by going to the user’s Account Settings after purchase.
Any unused portion of a free trial period, if offered, will be forfeited when the user purchases a subscription to that publication, where applicable.
Canceling trial or subscription
You can turn off the auto-renew for the subscription whenever you want to through iTunes. Check https://support.apple.com/HT202039 . When your current trial/subscription period expires, you will be unsubscribed. The current active subscription period can not be canceled. When your subscription expires, you will no longer be able to use elements included in Subscription option.
If you have any questions or comments, feel free to contact us at email@example.com
Terms of Service: http://www.cmcm.com/protocol/site/tos.html
Terms of Subscription: https://bnbpay.cmcm.com/bnb/SubscriptionTerms.html
— General bug fixes and performance improvements.
Please update the game to the latest version!
Ratings and ReviewsSee All
Normally I do not give freemium games the time of day. I believe all freemium games should be eliminated from the planet :-). This however, in my opinion could be seen as a free to try then pay to remove adds game. That I am fine with. In fact I wish more games would follow that model. However, they still offer adds for more Ruby’s or whatever they are and pitch a weekly subscription model which annoys me. However, that being said you don’t have to do those things and can still play the game. Once I paid to remove the adds the game was great. I would give it 5 starts if it were not for the other remnants of the freemium business model. And the subscription pitch seems like they were just having a meeting and said “let’s see if anyone is stupid enough to do this and pay us money weekly for the game”. If that got in the way of the actual game other than just having to skip it when you first load then I would not play at all.
So, I would suggest a few tweaks: keep the free to download and pay once to unlock full game model. Polish the game up a bit as a buy once game and get rid of freemium / subscription based remnants.
Great game, poorly executed
The game itself is fun and appealing with some clever variations on the classic bricks concept, but I’m going to have to give it up. You’re endlessly hit with ads. I have no idea what the daily freebie plays you earn everyday do and there is absolutely no explanation available anywhere in the app or even online - I checked. There is a star bar but you never seem to accumulate rubies when you pass the level - is this a bug? Some levels are truly impossible to pass without using rubies (or the mystery elements, whatever they do) and the rubies are too hard to come by. You could opt to watch even MORE ads to earn 150 rubies a day, but I came to play a game not pound myself with commercials during my game time. I bet if you actually won rubies by passing levels, as the layout suggests you’re supposed to, this game would be much more fun. I have played every day for a month; you’d think I could have saved up for one custom ball by now, but no. I have never accumulated more than 500 rubies because it costs 200 to continue on a level the first time and 300 the second. If you have to use rubies to pass levels, you’ll never get to the 1000 needed to buy a different ball. All of this means it’s now getting boring to play and the frustrations have added up to make me deem this app unplayable. Too bad.
Not terrible, but it needs tweaking.
On its surface, this is a fun little game that I could see myself losing hours just getting absorbed into this. But in actuality, I only play it for small bursts. Why? The ads. I understand they need to make money, and the ads pay for it, but when you get one for whatever you do, some of them being 30 seconds long and unskippable, it's annoying fast. Failed a board? See an ad. Go to the home menu? See an ad.
This alone would be annoying, but add in broken mechanics, and it reaches a whole new level. I didn't hit a major wall until around level 120, at which point, you find yourself needing about 500 gems just to clear the board. (Too many low blocks with high values, and nothing to ricochet the balls off of.) Add to this, the boards themselves are very stingy at giving credit toward the 50 (or 100) gem thresholds. 100-Ball seems to be the best place to grow the bar (since it has a fast ad delivery system), but more often than not, if I hit replay, the ball starts out-of-bounds, meaning you hit no blocks, no points, but you will get another ad. There is no reason to start the ball there- this is clearly a design flaw.
If it weren't for the flaws, I'd consider buying the no-ad add-on, but as things are now, I can't in good conscious recommend paying any money toward this.
- cheetah technology corporation limited
- 130.3 MB
Requires iOS 8.0 or later. Compatible with iPhone, iPad, and iPod touch.
English, French, German, Hindi, Indonesian, Italian, Japanese, Korean, Portuguese, Russian, Simplified Chinese, Spanish, Thai, Traditional Chinese, Turkish, Vietnamese
- Age Rating
- © cheetah technology corporation limited
- In-App Purchases
- 300 Rubies $2.99
- 550 Rubies $4.99
- 1150 Rubies $9.99
Challenge friends and check leaderboards and achievements.
With Family Sharing set up, up to six family members can use this app.