Card Crawl Adventure 12+
Cozy Solitaire Tavern
- Offers In-App Purchases
Card Crawl Adventure is a solitaire style roguelike deckbuilding card game.
In this single player card game you travel the world to visit cozy Taverns, play against devious monsters and loot shiny treasures.
By drawing a path across your cards you combine them to create powerful attacks and magical spells. Collect and improve your cards, equip powerful items and refine your strategy. Each character comes with its own cards and effects which will challenge your wit, courage and resourcefulness.
All adventures are randomly generated and every week you are invited to join the Weekly Tavern Crawl to compete with other adventurers around the world on a unique journey through the taverns of Card Crawl.
- visit Card Crawls taverns
- based on Card Thiefs pathing puzzle mechanic
- roguelike deckbulding
- short and engaging gameplay
- weekly competitions
Learn More about Tinytouchtales & Card Crawl Adventure at www.tinytouchtales.com
this is update 177.
This is another small bugfix update.
Changed: Map Fragment cost reduced to 0, 1, 2 to make them less punishing for Spiked Necklace.
Fixed: Bleed or Charm of Death don't count towards Monsters killed in a turn.
Fixed: Spiked Necklace does not allow for allies to tank damage from other cards, besides the ally itself, for you.
Ratings and Reviews
This is one of the few games that I have come across that keeps me coming back for more. There is a learning curve and the more you play the more you understand. You come across combos that work and other that don’t. Every game is different, part is because of how you play and part is what cards and upgrades you choose. The longer you play the more you discover. It’s like a game of chess, once you learn the basics you have only begun to play the game. There is a huge number of combinations and the game makes you think to play well.
Yes, the tutorial tries to cram a lot into a bite-sized space. Just go in knowing it’ll take a couple games for one aspect to click, then another, then you’ll progress to a mastery before too long. Another complaint arises…the difficulty curve doesn’t scale properly. Once you’ve got the basics, you can mindlessly conquer the first 3, maybe even 4 levels, before the final dungeon provides a real challenge. That’s 20 minutes to kill every time until actual user tactics start to be required. Cursed mode helps alleviate this, but I’m not really a big fan of having to add my own difficulty modifiers.
My other major hangup is the clunky UI. Card selection and tap and hold is unreliable, and the between turns animation and shuffling feels like a slog compared to Krumit’s Tale, which is the pinnacle of iOS card games. The animations and pace and sound design of Krumit make for a more satisfying, visceral experience.
Overall though, very good, and the variety of extra characters is worth the cost. 2 tips: 1) hope you get the level 1 Bat boss early (or not at all) and 2) always, always save the Slime boss for last, even if you’ve already discovered its dungeon. Dunno why the level 3 Slime is no nerfed, but def take advantage of it. Most of the other level 3 bosses are brutal.
An excellent puzzle game.
It’s a great game with the same wonderful art style of previous games by the same developer along with solid sound design and unobtrusive music that sets the tone well. However, the game doesn’t feel like much of a deckbuilder once you really get the ball rolling. Sure, you do add cards to the deck that grant you more tools through each of the taverns, but after a while, the unique cards to each class feel more superficial than defining of their gameplay and it feels more like a Solitaire-y puzzle game that gives you extra standalone pieces as you go than a synergy-seeking rogue-like deckbuilding game. I suppose when I first saw this game, I was expecting something closer to Krumit’s Tale rather than Card Crawl crossed with Card Thief.
Either way, Card Crawl Adventures is a great game that I’ll certainly stick with and thoroughly enjoy, it just wasn’t quite what I was expecting.
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- Arnold Rauers
- 428.3 MB
- Requires iOS 13.0 or later.
- Requires iPadOS 13.0 or later.
- iPod touch
- Requires iOS 13.0 or later.
English, German, Japanese, Russian, Simplified Chinese, Spanish
- Age Rating
- 12+ Infrequent/Mild Horror/Fear Themes Infrequent/Mild Alcohol, Tobacco, or Drug Use or References Infrequent/Mild Cartoon or Fantasy Violence
- © Arnold Rauers, 2023
- In-App Purchases
- Unlock Full Game $3.99
- Unlock Talisman of the Goddess $0.99
- Unlock Pyromancer $0.99
- Unlock Frost Warden $0.99
- Unlock Mechanica $0.99
- Unlock Blood Cultist $0.99
- Unlock Necromancer $0.99
- Unlock Weekly Tavern Crawl $0.99
- Unlock Berserker $0.99
Challenge friends and check leaderboards and achievements.