What’s New

Version 1.2.3

- version number to 1.2.3
- do not show tools (on toolbar) that are not available in a level
- implementation of "classic" particle explosion for retro goodness
- bugfix: should not show tutorial overlay on non-tutorial levels (repeat)

Ratings and Reviews

2.5 out of 5
4 Ratings

4 Ratings

Glassfish ,

Still didn't fix the lvl 19 bug

There was a recent update, but I still cannot complete level 19. The time simply runs out before enough cavement are released. I would like to play the rest of the game, but there is no way to skip levels and I can't get past this. Very disappointed that I paid $10 for a game that doesn't allow me past a level. Will repost a good review when this is fixed. Other than this I like the game play. I loved lemmings as a kid.

RobCampbell101 ,

Nice idea but needs polish

Caveman HD is a re-imagining of Lemmings. The fact that it isn't Lemmings is because Sony, who own the rights, would not allow the developers to make a clone. Hence we now guide Cavemen to the safety and not Lemmings.

So how does it play? The game mechanics are all there and it works. The cavemen idea is nice. I really want to like this title (and it gets close) but right now it doesn't do it for me. In several little ways the game feels unpolished. When I spend ten bucks on a game on the app store I'd like to see something with the polish of World of Goo. Caveman HD feels like one of those games you can install for free on Ubuntu.

I can offer specific examples of stuff that bugs me:
- The mouse cursor is duplicated on-screen. I see both the standard pointer and the Lemmings-style cross. Furthermore, the in-game pointer lags behind the standard pointer. It really moves quite jerkily and that very much ruins the game experience for me.
- Scrolling is jerky and slow.
- The backround and foreground in-game graphics are too similar in style eachother and there is insufficient contrast between them. This gives the gameplay a claustrophobic feel that I find unpleasant.
- Similarly, the text and background clash in the between-game screens and that makes those hard to read. The cursor reverts to the standard OS cursor in those screens and it's easy to lose it against the background.
- The UI feels oddly dull and lifeless. Why not have the icons at the bottom of the play screen brighten or otherwise highlight when the mouse moves over them? There is insufficient feedback when the user presses one of the ability buttons along the bottom of the screen. I know they're animated but somehow that's not enough.
- The explosion animation for the Caveman is a real anticlimax. They sort of dissolve in a bloody mess. The explosion was one of the best parts of the original. Bring it back somehow! Let stuff fly around! [NOTE: this is now mostly fixed in v. 1.2.3]
- For a reason I cannot comprehend, the fist few levels of the Easy setting have text drawn onto the background to tell you what to do. This is a puzzle game and those levels are easy! Let people figure it out.

Overall, I find the game-play of this clone to be oddly lifeless and uncompelling. I think if the author were to address the above concerns the game would work substantially better. Right now, though, I feel like I've wasted 10 dollars.

This review is of version 1.2.1 and the game is being run on a second generation Air.

Mr. Me Thryy ,


This is a ton of fun! So many of the levels remind me of the old Lemmings game I played when I was younger. The only thing I recommend is using an actual mouse and not the mouse pad.
Thanks for making this. This game definitely brought a smile to my face!


Aaron Ardiri
144.5 MB

OS X 10.6.6 or later



Age Rating
Rated 4+
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